how do you make cylinders with circular flat tops.
Cap it. Cap it like a bevel
or you could make a brush with 20 sides and place it on top of the tube. you can't tell the difference between the brush and a circle.
Because bevels and cylinders are automaticly clipped brushes... So I can see difference
Capping it is indeed the best option, and Dark Maul, would you please stop smoking before making a reply?
Well, I'm not to picky and I dislike all the time spent on texturing curves, so I just create a 'model' cylinder and then clip a brush into the same shape. Slightly less time-consuming, after you get used to it and you get rid of the texturing headache, while also making the pathes useless.
You're wrong. Patches are (for someone) hard, but they are the best. You can drag vertexes and you can make wonders!