Ok, I've just started mapping and I guess I'm alright... anyway I need help with GTKRadiant- 1.4, everytime I try to turn it into a .BSP file, I click BSP on the tool bar and there a bunch of options, so I picked the one with the most features involved (just since it doesn't have a label for FullVis) and so now it makes a few different files for it, it makes a .map .bsp .srf .prt, now I KNOW I'm suppose to have a .nav somewhere in there... But after going through a rampage and clicking all the .bsp options, it doesnt make a .nav, it made a .nav file once, so I know it can and i also have ANOTHER problem, I really want to test my map out, (i've put in a player span entity, i promise) but I cant run the stupid map! I've had it work on me ONCE. and that's because i used WINzip to turn it into a .pk3 file, but i didn't REALLY know what to put in the .pk3 file, so i chucked in everything the bsp option made for me, so now what im basically asking is: how can i test my map? P.S. I signed up in this forum just to seek help on this problem, since i've already tried EVERYTHING
13th March 2003
To test your map you have to put in a pk3 (using winzip or pakscape) your bsp file, in a "maps" path (in other words, you have to get the bsp file with a "mpas" directory. for winzip You can do this by putting the bsp file in a "maps" folder, and addding the "maps" folder in a zip file, then you convert the zip to pk3 - for pakscape it's easier. You create a new file, then create a new folder called "maps", and copy your bsp file, and paste it inside the "maps" folder of the pk3 file. Then you save it as pk3). Remember to add you custom textures too if you added some. After this run JK2 and type in the console (even as soon as the menu loads) "map mybspfile" (without quotes, you have to type that command and the bsp file name). Then it should run...
GF Pwns Me!
20th May 2003
just load your map ingame with the bsp and u get a nav, that simple.
If you just want to test out your map on your own computer, you don't need to put it in a .pk3. Simply put the all the files that the compiler churned out in the gamedata/base/maps folder. Then ingame type devmap mapname (for mp) or map mapname (for sp).
yeah dude, but GTKRadiant won't make the stupid .nav files
Have you tried running your map without the .nav files?
yeah i've tried without the .nav files, it doesn't work
20th January 2004
What's your big hangup about the nav files? Are you making SP maps? MP maps don't HAVE nav files.
well then im missing SOMETHING
what files do you have in your gamedata/base/maps folder that pertain to your map?