GTKRadiant help: making arches, making cylinders that have thickness/density -1 reply

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#1 11 years ago

greetings, recently i have had some problems with GTKRadiant, and any help would be appreciated. I cant figure out how to: 1. make an inverted cylinder, a.k.a. a tube that you can walk inside. 2. making a cylinder have thickness [which is probably the same thing as #1] 3. making a ceiling that curves inward, like an arch [if i could find out how to make a SOLID cylinder, i could probably CSG-subtract a cylinder shape from the ceiling, which would work also]

ive tried just scaling the cylinder by clicking-and-dragging within the cylinder [while it was highlited] but it didnt change.

thank you, morbid-angel

EDIT: i have GTKradiant 1.5.0, if that gives any information




Kyross

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#2 11 years ago

what you really mean to ask is how to make curves that have density. When you have a simple patch mesh highlighted, go to the curve button in the top toolbar and click 'Thicken...' then enter the number of units you want to thicken it by. It will create an inverted copy of the patch displaced by the amount you entered, as well as filling in end caps and such.




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#3 11 years ago

ah, thank you kyross. what i did was make a prism with a large amount of sides [almost circular] then subtracted it from a rectangle, resulting in a billion little brushes. your way is much easier :)

however, i have another question: how do you flip the textures you are using [FLIP, not rotate]. I made some textures that have text in them, but a lot of the time i have to make a duplicate of the texture with the text flipped, so the text will read left to right instead of right to left. so, is there an easier way to flip the texture around rather than making another 2nd texture? thanks again.




Kyross

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#4 11 years ago

Highlight that surfaceof the brush specifically using ctrl+shift+click, and hitS. this should brng up a surface editor, there should be n unlock button that will allow you to scale, shift and rotate the texture.




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#5 11 years ago

the surface inspector window comes up, but there is no unlock button. there are vertical/horizontal shifts, vertical/horizontal stretches, rotation, axial, fit, CAP, natural, and set. do i have a different version?? [1.5.0]




Kyross

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#6 11 years ago

Yes you do, I use 1.4, never bothered with 1.5 because they're similar and 1.5 doesn't have any signifigant extras. In my case the values are locked and you have to hit abutton for them to be editable. in your case, you could probably just put '90' in the rotation box, hit enter and it would tilt to 90 degrees. 180 would make it upside down, on top of all the degrees inbetween and beyond. That's how it works on mine anyway.




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#7 11 years ago

thanks for the help man, i uninstalled 1.5 and got 1.4, now its working perfectly, and i can flip the textures! somebody give this dude some posi rep




Kyross

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#8 11 years ago

You can give people rep by clicking the scales above the join date and post count, beside the report innapropriate content button. Normally I browse the JK3 forums and only found this post because it as on the main pages recent list. the master sticky over there has a lot more link and it's quite a bit more active apparently if you have more questions to ask.