Having trouble with water for 1st time. -1 reply

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I didn't make it!

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#1 11 years ago

Well it seems that no matter what I do, my water always turns out solid. I've checked the shaders over and over and over and then took Darth Norman's water shader off of his site and it still didn't work. Here's Norman's shader. Hell I even copied BASEJK2's water shader and only changed the name and it turned out solid. Yes I used nonsolid caulk and no-draw. I've never had this problem before so please help.

textures/cff/water3 // Name der Textur { qer_editorimage textures/cff/water3 // Bild der Textur im Radiant sort banner // man kann von unten durch das Wasser sehn qer_trans 0.8 // Transparenz im Radiant surfaceparm nonsolid // man kann durch es hindurchgehen surfaceparm nonopaque // durchsichtig surfaceparm trans // durchsichtig 2 surfaceparm water // Wassereigenschaften q3map_material Water // Wassereigenschaften 2 tessSize 128 // zerteilt Brushes in mehrere 128x128 Brushs deformvertexes normal 0.1 1.85 // Wellenbewegung deformvertexes wave 128 sin 0 1 0.3 2 // Wellenbewegung 2 { map textures/cff/water3 // Grundtextur blendFunc GL_ONE GL_SRC_ALPHA // Durchsichtigkeit rgbGen const ( 0.5 0.5 0.5 ) // schwächt Farben ab (macht alles etwas dunkler) alphaFunc GE128 // Filtert Schwarz heraus alphaGen const 1.0 // Alphachannel Einstellungen tcmod scroll 0 -0.25 // Bewegung der Textur (optional) } { map textures/cff/env_water // die Environment Textur - simuliert Spiegel-Effect tcGen environment // Environment - Eigenschaft rgbGen const ( 0.5 0.4 0.4 ) // (Rot hier etwas heller als Grün und Blau) blendFunc GL_ONE GL_ONE // Durchsichtigkeit } { map textures/cff/env_water // die Environment Textur - simuliert Spiegel-Effect tcGen environment // Environment - Eigenschaft blendFunc GL_DST_COLOR GL_ZERO // Durchsichtigkeit } { map $lightmap // Lightmapstage blendFunc GL_DST_COLOR GL_ZERO // Durchsichtigkeit } }




Guest

I didn't make it!

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#2 11 years ago

so nobody knows how to solve this problem? not even the seasoned mappers on this forum?




The One and Only

I R Scary Eyeball

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29th January 2004

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#3 11 years ago

Hve you tried making the brush out of caulk_liquid (or it might be caulk_water, can't remember) and only texturing the top surface with your water shader?




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#4 11 years ago

so the water appears correctly and blended, moving, deforming etc, but its solid?




Szico VII

We want FF7-2/remake!

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14th September 2003

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#5 11 years ago

make sure you use caulk_nonsolid (if this is for jk2) for all sides of the brush, and place the water shader only on the top face.