i have learned the basics to brushes and lighting but i can't make npc spawners, panals, doors, triggers, elevators, glass, forcefields, etc, etc :confused: :bawl: :bawl: :bawl: :bawl: :bawl: :bawl: :bawl: :bawl: :bawl: :bawl: :bawl: :bawl: :confused: (talk about the waterworks.....) for not knowing how i could slaP myself silly!:eek: :rofl: :rofl: :rofl: :eek: :lol: :p :lol: :uhoh: :p :uhoh: ;r (:lookaround: :confused: ) [COLOR=red]PLEASE HELP!!!![/COLOR]
PLEASE give me all of the specifics i'm gonna check thiis in a week and i expect some resaults(i don't go online often)
The master sticky, in the modding and editing section has a wealth of tutorials you could use instead of triple posting and abusing smileys.
Personally, I would recommend you to Rich Diesel's Tutorials - he has some really good tutorials on brushwork and special effects, which seems to be what you're looking for (HERE)
i've been to thase but they didn't give enough info AND IT SAYS ACCESS RESTRICTED on locks in stuff but yes those tutorials helped me a lot (but i can't get the doors to work..or switches)
(o and this was the first time smileys worked on my computer i had to try them out ..sorry)
Follow these tutorials for soldier of fortune II, they'll work with JO if you are using GTKRadiant. All you have to do different is change the textures from the ones that they use for sof2. I hope this helps.
I map for JO, JA, and sof2. So if you need anything holla.
I didn't make it!
I would advise you to use the maps inside the assest0.pk3 file of you base game folder, which contains the map files to some of the CTF and FFA that come in the game, specially the ctf_ns_streets map. That one comes with some elevators that might help you understand how elevators work. They can be complicated yea, but with a tutorial and an example of that map, I dont think you would have any problem getting it to work.
(i accidently didn't clik post :( ) thanks for input to all of you and i can't get the elevators to work or bot roughts or npc spawners where's the assets3.pk3 and assets2.pk3 file it's not with the rest of my pk3s (assets0 and 1)