I can't get reflective surfaces to work -1 reply

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#1 16 years ago

I've searched this forum and manually (search is off) looked through the lucasarts forums.

I think I understand there are two ways to do reflectives. One is by using a "shader" with an alpha channel or something. I have not looked deeper into that, because it looks like it would require more work and I don't "get" shaders yet.

The other way was using a texture system>mirror or system>mirror_yavin place that on the surface to you want to reflect and put a misc_portal_surface above it but not farther than 64 units.

well I've moved it as close as I can, and moved it further away and never does it reflect anything.

Can anyone help me? I realize thatif I want glossy surfaces, I should probably learn how to do shaders. Any suggestions, instructions or links to be directed to would be greatly appreciated!!!!



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11th April 2002

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#2 16 years ago

There's a difference between mirror and reflective surfaces.... a mirror will show you exactly what's infront (like a normal mirror ;)) but a reflective surface will make the surface look "shiny".. example, the floor in that demo level is reflective, whereas the surace at the end of JK2 SP is a mirror.

Make sure you're using a shader when you're making a mirror. Shaders are outlined with WHITE in the texture window.. Also keep in mind, mirrors DRASTICALLY reduce FPS meaning you cannot use mirrors in large open areas .. has to be small and contained in a room.



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#3 16 years ago

anything like that in 3d studio max?