I need jk radient help -1 reply

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halasKad

Rarr, I am a user.

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8th October 2006

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#1 11 years ago

Hi, i just recently started using jk radient, and i want to know a few things such as: 1) How can i put objects on my map? 2) How can I put slopes and curves on my map? 3 How do I add water? Please help as soon as posible someone!




Mikouen VIP Member

What?

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4th September 2005

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#2 11 years ago

Go to the Master Sticky (find it at the top of the Modding & Editing sub-forum in the Jedi Academy section) and look at Rich Diesal's mapping tutorials. The answers to these, and a lot more questions, are in there. It's a resource recommended for beginners.

Don't worry that it's in the Jedi Academy section - the tutorials are written for JK2 anyway, and mapping is essentially the same for both games (with the exception that Jedi Academy can do some things JK2 can't).

Also, while you're there, you might want to upgrade to GtkRadiant 1.4.0, which is also provided in the Master Sticky. It's the most up-to-date map editor that supports JK2.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Insecure

:)

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7th November 2005

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#3 11 years ago
halasKad;3524452Hi, i just recently started using jk radient, and i want to know a few things such as: 1) How can i put objects on my map? 2) How can I put slopes and curves on my map? 3 How do I add water? Please help as soon as posible someone!

I'll answer these since some of these can be hard to understand when first starting out, and the tutorials aren't 100% noob friendly in these instances. By objects, do you mean models? right click, go to misc>misc_model and then locate the model of your choice. You must then "trace" the model with brushes made of the system>physics clip texture. To make a curve, first make a brush the size that you want the curve to be. Then with the brush selected, hit curve>endcap, curve>bevel, curve>cylinder, curve>simple patch mesh depending on what type of curve you want. Experiment with this :) Water: Make the brush that you want to be water. Now go to this texture: bespin>water2. The first water shader in the bespin directory is broken :S OR, choose one of the water shaders in the Yavin directory. Be careful with the yavin ones though, A lot of them don't work. I'm not sure which ones do and don't, so you're on your own there.




halasKad

Rarr, I am a user.

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8th October 2006

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#4 11 years ago

Thank's, this helps me alot!