Lava and rounded brushes -1 reply

Please wait...

Darth_Valor

I'm too cool to Post

50 XP

13th June 2004

0 Uploads

14 Posts

0 Threads

#1 14 years ago

Hi 2 all mappers out there ,

I have been creating a map . I know all about mapping thanx 2 Richdiesel's mapping resource . However I do not know how 2 create a lava which behaves exactly like water i.e, the surface moves sluggishly . i tried using caulk_nonsolid brush with the top and bottom textured with lava(-from imp_mine textures) but when i load the map i m stuck in the solid lava mass with behaves as a solid brush and hallofmirrors effect inside a brush ........SO please tell me how 2 create lava ( if at all possible ) like in the single player Secondly , how do i create a rounded brush ? i m not talking about a curve or a raised surface whatsoever . ......It's like this ....... picture a circle(pancake like ) of some unsignificant thickness(not radius ) . draw a hole in the center and u have a circle with a hole in it (almost like cutting a cross section of a thick cylindrical pipe ) . Please take some time and help me out . i would really appreciate any help on the said matter and thanx 4 having the patience 2 read till here . :cya:




yod@

I'm way cooler than n0e (who isn't though?)

50 XP

14th April 2004

0 Uploads

4,898 Posts

0 Threads

#2 14 years ago

lava texture like water needs scripting me thinks




Marker0077

Some n00b that binds specials

50 XP

10th August 2002

0 Uploads

1,284 Posts

0 Threads

#3 14 years ago

wrong forum, moving now.




MeusH

°•°•°•°•°•°•°•°•°

50 XP

16th November 2003

0 Uploads

3,282 Posts

0 Threads

#4 14 years ago

As for lava, use caulk_water as texture of a brus and lava shader on the top. Make the brush detailed!!!

As for tube (cyliner with hole inside), make a cylinder O The make a brush near it O ||.

Imagine the cylinder is a clock. Top of the brush should be at level of 3 o'clock Bottom should be at level of 6 o'clock

Convert brush to a patch mesh 3x3 (2d view must be from above) Press V, drag small dots from 3 o'clock to 6 o'clock, so you will create half of C.

That's it.




Darth_Valor

I'm too cool to Post

50 XP

13th June 2004

0 Uploads

14 Posts

0 Threads

#5 14 years ago

tyhankx meush but where is caulk_non_solid and caulk ( note i have jk2 not jk3 ) pls tell me




$Michiel$

...

50 XP

24th April 2003

0 Uploads

1,252 Posts

0 Threads

#6 14 years ago

it should be in textures/system




nico13

I don't spend enough time here

50 XP

21st June 2004

0 Uploads

27 Posts

0 Threads

#7 14 years ago

I see you know a lot. Can you tell me how to make a *.MAP file out of a *.BSP file so Radiant can read it?




MeusH

°•°•°•°•°•°•°•°•°

50 XP

16th November 2003

0 Uploads

3,282 Posts

0 Threads

#8 14 years ago

Yes. I see you've already send pm to me :)




[Xe]Jason[E]

lamers be ware im waching u

50 XP

5th April 2004

0 Uploads

62 Posts

0 Threads

#9 14 years ago

for lava you have to use a (shader imige missing) if you have ffa5 new id look at the textures from that map and find it there do not put a lava texture on top of it when you start the game it will be fine