Leaks thru curves -1 reply

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coombzee

aka: ~ToRn~Helix*Ldr

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19th May 2004

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#1 13 years ago

Hi, (using jk2Radiant) I have a problem with my map regarding leakage. I have been working on this map for quite some time now and havent had the error. ok, what has happened is.. i worked on my map and compiled it with bsp fullvis. Compile time was ~10mins. It was fine when i tested it. I then worked on it again, adding a few things, moving etc and compiled it. bsp fullvis. The time was still 10 mins and i found this rather odd as i had added some large parts and it was the same, if not less compile time. I tested it and it was the same as the first version when everything ran fine. Nothing had changed. I looked thru the errors in radiant and found ****LEAKED****. I figured that the map had leaked and used pointfile to find it. The leak is thru a curve. As in goes right thru a large bevel. The red line goes thru that and into the void. How to i fix this? As i have tried making it structural, solid brush etc but the red line stays. Please help.




Kirbot

'Sup. No really, I'm friendly.

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20th August 2003

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#2 13 years ago

Curves and patches do not block for the VIS process. What you need to do is place structural brushes behind the curve, that touch the other structural brushes next to the curve. Basically, you have to seal the playing area off from the void using purely structural brushes, not curves or patches. Just cover the brushes in the system/caulk texture since they're strictly for blocking VIS and you won't be able to see them.

As for the map size remaining the same, it's probably because it never finished compiling, and you were likely just loading the same .bsp you had already compiled, I'm not sure. If you didn't understand any of what I said, please say so :)

If further visual aid is necessary, I might be able to host some screenshots.

[EDIT] I just re-read where you said you use JK2 Radiant. When I first started mapping, that's what I used, and I did something similar, and it still completed compiling it. What I did was I followed a tutorial on how to make a domed ceiling, but when it got to the part with putting caulked brushes behind the curves, I didn't understand it, so I just left it out... It still compiled fine, though, and worked in-game. Probably a quirk with JK2 Radiant. If you want GTK Radiant, you can get it at www.qeradiant.com. Be warned, however, it's about 65 MB, if I recall correctly...




coombzee

aka: ~ToRn~Helix*Ldr

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19th May 2004

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#3 13 years ago

Ok, thanks. I actually fiddled and tweaked and tried all different compiling processes and it eventually worked. One thing also, I have alot of rooms in this map. Some with sky textures on the walls and roofs. I have a problem where i look into the sky and i can see the other rooms within the map. If you know what i mean. As some rooms are above each other and some are across from each other. So, do you know how i can have a sky texture but not be able to see the other rooms? Would be appreciated. Thanks.




axem

I want to be like the Admins

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24th March 2004

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#4 13 years ago

if you wished to add quality to your map, I'd suggest 'closing' the exterior.

In other words, make the parts you see from a room so that it is realistic - ie. Having a roof over and see the OUTSIDE of the other rooms instead.

If not, try figure out a way to avoid using skies on 'seeable' neighboors.




coombzee

aka: ~ToRn~Helix*Ldr

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19th May 2004

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#5 13 years ago

Ok, i'll give it a go. But are there any textures that are skies but dont let you see thru them? thanks