making waterfalls -1 reply

  • 1
  • 2

Please wait...

forcemaster99

We Are The Borg!!!

50 XP

19th May 2003

0 Uploads

79 Posts

0 Threads

#1 15 years ago

i use gtk radient, and i was wondering how to make good looking waterfalls in multiplayer.




MeusH

°•°•°•°•°•°•°•°•°

50 XP

16th November 2003

0 Uploads

3,282 Posts

0 Threads

#2 15 years ago

Frst, make a tunnel wher waterfall should be

Then make waterfall (normal wall). Caulk it. Select one side (front) and texture it with moving water texture. Do the same with opposite (bsck) side.

Amd you have a waterfsll :lol:




Dragon_Reborn

Slightly cooler than a n00b

50 XP

19th January 2004

0 Uploads

41 Posts

0 Threads

#3 15 years ago

Do what he says except use waterfall texture, not normal water texture, otherwise you will have the "Amazing waterfall that goes both up and down" :)




MeusH

°•°•°•°•°•°•°•°•°

50 XP

16th November 2003

0 Uploads

3,282 Posts

0 Threads

#4 15 years ago

Yes, I've forgot that you must find running water texture and rotate it so it'll fall down, not up, not right, not left




moberemk

Just a guy who likes to help.

50 XP

1st December 2003

0 Uploads

1,285 Posts

0 Threads

#5 15 years ago

That is why you are suppossed to find the .efx file.




MeusH

°•°•°•°•°•°•°•°•°

50 XP

16th November 2003

0 Uploads

3,282 Posts

0 Threads

#6 15 years ago

.efx is good for mist made by falling water, but not for making waterfall, because it looks strange and standard brush with moving texture is better




moberemk

Just a guy who likes to help.

50 XP

1st December 2003

0 Uploads

1,285 Posts

0 Threads

#7 15 years ago

Ok.




OdM Wake

Just a passerby

50 XP

8th April 2004

0 Uploads

28 Posts

0 Threads

#8 15 years ago

This question is about the mist efx....How do i set that up or get it to work i am clueless:( please mail me or post on one of my threads thanks [email="wvparticlewavevw@aol.com"]wvparticlewavevw@aol.com[/email] msn and aim




MeusH

°•°•°•°•°•°•°•°•°

50 XP

16th November 2003

0 Uploads

3,282 Posts

0 Threads

#9 15 years ago

make new enity: Fx > Fx_runner

make key || value FxFile || env\waterfall_mist




GothiX

No Time to Cry

50 XP

18th September 2003

0 Uploads

1,290 Posts

0 Threads

#10 15 years ago

Consider effects before shaders, they often look better if used correctly.




  • 1
  • 2