Well, the subject pretty much says it all. I'm using jk2radiant and i am running a BSPfullvis. It's still compiling right now (the cursor on the dos prompt is still bliking) and it's been doing that for 27 hours. I'm running a 1.7 Ghz machine, too. My map has a rather dramatic and complicated lighting scheme, but the map itself is not very big. Rendering fullvis with a similar scheme has never taken more than 45 minutes. Is there something wrong or can maps take this long to render?
24th June 2002
I would have stopped three hours into it. Retry it.
11th April 2002
Umm.. yea it's hard to say. But if it is very complicated then yup it can take this long. I know people who compiled their map for 3 whole days!! Tips on bringing compile time down: Don't use only detail brushes, and try and caulk every unseen face. That's all I can remember for now :D hehe.
Btw, what stage is the BSP in? Map,Vis or Light?
Thanks EXiT for your reply. I can't tell what stage of bsp it's in. there's just a .bat path a one then a junk.txt path. there's nothing to suggest that there's anything wrong with the jk2radiant compiler. i had one lighting scheme that took 45 minutes to fulvis, then I made my map muliplayer, streched out and slightly complicated the lighting, and now everytime i fullvis (the first time i backed out after 8 hours, the second 5) it takes forever to render. I don't know if the error was in the trasition from sp to mp or in changing the lighting. i think i might just have to wait it out :). hehe my level still needs polishing anyway. i'll have to post a screenshot.