Map compile running for 24 hours, normal? -1 reply

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Guest

I didn't make it!

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#1 16 years ago

Well, the subject pretty much says it all. I'm using jk2radiant and i am running a BSPfullvis. It's still compiling right now (the cursor on the dos prompt is still bliking) and it's been doing that for 27 hours. I'm running a 1.7 Ghz machine, too. My map has a rather dramatic and complicated lighting scheme, but the map itself is not very big. Rendering fullvis with a similar scheme has never taken more than 45 minutes. Is there something wrong or can maps take this long to render?




Jarrett_McBride

BZING!

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24th June 2002

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#2 16 years ago

I would have stopped three hours into it. Retry it.




EXiT

7o'nine

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11th April 2002

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#3 16 years ago

Umm.. yea it's hard to say. But if it is very complicated then yup it can take this long. I know people who compiled their map for 3 whole days!! Tips on bringing compile time down: Don't use only detail brushes, and try and caulk every unseen face. That's all I can remember for now :D hehe.

Btw, what stage is the BSP in? Map,Vis or Light?

EXiT




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I didn't make it!

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#4 16 years ago

Thanks EXiT for your reply. I can't tell what stage of bsp it's in. there's just a .bat path a one then a junk.txt path. there's nothing to suggest that there's anything wrong with the jk2radiant compiler. i had one lighting scheme that took 45 minutes to fulvis, then I made my map muliplayer, streched out and slightly complicated the lighting, and now everytime i fullvis (the first time i backed out after 8 hours, the second 5) it takes forever to render. I don't know if the error was in the trasition from sp to mp or in changing the lighting. i think i might just have to wait it out :). hehe my level still needs polishing anyway. i'll have to post a screenshot.