Morningstar/flail -1 reply

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angryolex

I'm too cool to Post

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25th January 2008

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#1 10 years ago

Hi, iam searching for a moddel for the jk3 ninja mod: a flail! (you know, stick-->chain-->ball with nails :D) It would be cool if somebody knows something ... please give me a link or something else... p.s. if somebody could create one for a noob like me it would be great!!!




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#2 10 years ago

I dont think thats possible...I only know of one kind of whip like weapon, and from the pics, it didnt look like it worked too well... But a straight up Morningstar would work ^=^ idk if one exists however.




angryolex

I'm too cool to Post

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25th January 2008

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#3 10 years ago

is it possible generally to put a model in a mod?




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#4 10 years ago

yeah, of course. It needs to go into a pk3 with a .sab file and all that good stuff. If you dl a weapon mod, open the pk3, and look at its contents. you need the model, youll need the .skin file to assign the texture(s) to the mesh(es) ingame, youll need the .sab file to define the properties of the sword, the texture(s), and whatever else I forgot (its been a long time since I made a sword mod)




angryolex

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25th January 2008

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#5 10 years ago

i put every single file i found into the folders in the mod, but ingame there wasnt any mace... must i add a txt file in which i tell the programm, that there is an other weapon?




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#6 10 years ago

I thought that a SAB file was enough...perhaps I dont remember anymore :3 Ill go check my old sabers...brb Ok, heres an example of a sab file, this one was for my model of Axels' Firewheels. Dont kill me for this, Im not fixing it, and I dont care. this one appears fine ingame. firewheel { name "Axel's Fire Wheel" saberModel "models/weapons2/firewheel/firewheel.glm" soundOn "sound/weapons/saber/saberon.wav" soundOff "sound/weapons/saber/saberoff.wav" returnDamage 1 maxChain -1 numBlades 1 saberRadius 0 saberLength 0 }