Okay, I'll just ask it. How can I make a button that is linked to a door and an NPC that will spawn multipule times? (for clarifaction, im trying to make a bot room like in the map the_academy) When I make the button and test it in game play, it opens the door and spawns the bot. but when i press it again, only the door opens P.S. if you help me, you help kirby, and hes cool..... <(' '<) (>' ' )> <(' '<) (>' ' )>
trigger multiple maybe? hmmm....I think thats what ya need.
i've tried that
Its quite possible. You need to make a trigger_multiple, a target_deactivate and _activate, and one NPC. Say your NPC is a stormtrooper: For the stormtrooper; classname: stormtrooper NPC_target: activate1 target: deactivate1 targetname: st1 count: -1 For the trigger_multiple; classname: trigger_multiple target: st1 targetname: button1 wait: 5 For the target_activate: classname: target_activate targetname: activate1 target: button1 For the target_deactivate: classname: target_deactivate targetname: deactivate1 target: button1 Enter that manually into the entity window for each entity. Then target the trigger_multiple at the door. The classname should already be there. (The targetname simply gives the entity a name, so you can refer to it in other entites)
but, what brushes would be the activate, and the deactivate?
yeah im confused on what exactly the deactivate things are and the activate things...
look, so here's what ive got:
a door connected to a trigger a trigger connected to the NPC (which is behind the door) the NPC with a couple of settings on it (like health)
when i hit the trigger, the door opens rarely, and the NPC spawns and is stuck behind it, then when i push the button again, it opens the door, after i kill the NPC, and i push the button, the door only opens, and there is no NPC
where should i place the activates, and the decavtivates?!?
for less confusion,
my door is named T8
and i am spawning a NPC_cultist
and i have a trigger in front of my button
for the target deactivate and activate press esc to deselect everything. Then right click somewhere on the 2d view and choose target->target_deactivate. It doesn't matter where you place the target_activate and deactivate. Select each entity and press 'n' to bring up a window. Enter the following keys and values. (key is on the left, value is one the right) For the cultist: NPC_target : act1 target : deact1 targetname : cul1 count : -1 For the trigger_multiple; target : cul1 targetname : button1 wait : 5 For the target_activate: targetname : act1 target : button1 For the target_deactivate: targetname : deact1 target : button1 p.s. The edit button will allow you to change your post, so that you don't need to have the multi-posting streaks.
so i should unconnect everything to the door except the trigger?