sup peeps... im making my own static mesh for my map.. which im planning on making 90% imported mesh from 3dmax...anyways. Im having problems on finding out how to import the texture along with the model into q3radiant. Can someone direct me to a good tutorial on this or can give quick instructions here.
I didn't make it!
Just give the model its texture, in 3DSM, then make a .skin file. Look at some lightsaber tutorials, they tell you how to make a .skin file.