REAL sounds -1 reply

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neo_mp5

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10th August 2005

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#1 13 years ago

i submitted a sound mod called "REAL sounds" a week and a half ago, and i've heard nothing back. does it have to be a pk3? there doesn't seem to be any information on the site about pk3s, and it's not really required for a sound replacement. was it not accepted, or do i just have to wait longer?




Inyri Forge VIP Member

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#2 13 years ago

I haven't looked at it because I don't have JO installed right now, but I suppose I can. However any mod *should* be in PK3 format.




neo_mp5

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#3 13 years ago

how would i put it in pk3 format? like i said, i haven't been able to find any information whatsoever on pk3s. how they work, how to make them, how to install them, i've found absolutely nothing about it.




}HOK{Deathspike

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27th August 2005

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#4 13 years ago

A pk3 is alot like a zip.. you can use the program "pakscape" or use winzip. For winzip: Copy an excisting pk3, open it with winzip, put your files in and remove old files. Rename the file and you got a valid pk3.




neo_mp5

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#5 13 years ago

how does it run them? i've got sound files to go in both assets0 and assets1.




Ra-Kom

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13th September 2005

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#6 13 years ago

I rejected your file because the sound files do not necessarily work if they're not in the PK3 format.

A PK3 is a ZIP file that just happens to be named "PK3" (well, maybe not, but it always works for me). Take all of the files in your assets0 and assets1 folders and put them in one place, then select all of those files and add them to a ZIP archive. Rename the ZIP archive to PK3. The assets0 and 1 folders should not be included in the PK3; when you open the PK3 as if it were a ZIP file, you should immediately just see a sound folder, or whatever that folder is called ("sounds," maybe).

7-Zip is what I find to be most useful -- it does anything. http://www.7-zip.org/

I suppose it would be useful if JK3Files.com posted some general information on how to construct PK3s and such....




neo_mp5

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#7 13 years ago

ok. i don't know what i'm doing, i'm just following instructions, so if it doesn't work, it's your fault.




Inyri Forge VIP Member

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#8 13 years ago

Nice attitude.

It's really not very hard. Look at the assets PK3s and figure out what directory things go in. Use your noggin. You don't have a head on your shoulders just to pick your nose.




neo_mp5

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#9 13 years ago

what i do is put the files exactly where the original ones are.




Ra-Kom

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#10 13 years ago
neo_mp5ok. i don't know what i'm doing, i'm just following instructions, so if it doesn't work, it's your fault.

I just checked. Well, congratulations, you made your first proper PK3. Of course, you emailed a PK3 instead of a ZIP. But just to be nice, I ZIPped up that PK3 and the original readme into one ZIP file, which you could easily have done I'm sure (you did it the first time). Just don't send the PK3 alone next time.




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