I'm using tempest and GTKRadiant. If you know how to make a slide in either of them, please tell me. Or jk2radiant.
What kind of slide? Something like what you see at 1:23 in this video?
Yes, that slide. (except slide i want to make will be angled down so it looks like a slide. lol)
Simplest way would be to make a very thin brush one unit above the brush you want slippery. Texture this new thin brush with textures/system/slick
The better way would be to make or edit the shader of the texture you want to be slippery and add "surfaceparm slick" at the top.
where would i add the "surfaceparm slick" part at? what top part exactly?
textures/MYMAP/MYTEXTURE { surfaceparm slick { map $lightmap rgbGen identity } { map textures/MYMAP/MYTEXTURE.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } }
that worked for me
make sure to add the new shader file that you put that in to your "shaderlist.txt" so radient knows to use it during compiles. (base/shaders/shaderlist.txt i think).
If you want to see how that slide was made and copy-paste it for help, you can download the source files.
Taspir Power Complex V3 Source Files, Jedi Knight 3 Downloads, Jedi Knight 3 Map Packs
That slide uses a shader with "surfaceparm slick" in it.
rofl what program are you using??!
ok nvm i got it. you should have mentioned it was a shader.
"NAB622"That slide uses a shader with "surfaceparm slick" in it.[/quote][quote="mcmonkey4eva"]you should have mentioned it was a shader.
Hmm...
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