Slides? -1 reply

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mcmonkey4eva

also known as FIRE

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23rd February 2009

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#1 9 years ago

I'm using tempest and GTKRadiant. If you know how to make a slide in either of them, please tell me. Or jk2radiant.




NAB622

EAT ME!

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8th October 2005

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#2 9 years ago

What kind of slide? Something like what you see at 1:23 in this video?




mcmonkey4eva

also known as FIRE

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23rd February 2009

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#3 9 years ago

Yes, that slide. (except slide i want to make will be angled down so it looks like a slide. lol)




loda

the dude

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18th March 2005

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#4 9 years ago

Simplest way would be to make a very thin brush one unit above the brush you want slippery. Texture this new thin brush with textures/system/slick

The better way would be to make or edit the shader of the texture you want to be slippery and add "surfaceparm slick" at the top.




mcmonkey4eva

also known as FIRE

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23rd February 2009

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#5 9 years ago

where would i add the "surfaceparm slick" part at? what top part exactly?




loda

the dude

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#6 9 years ago

textures/MYMAP/MYTEXTURE { surfaceparm slick { map $lightmap rgbGen identity } { map textures/MYMAP/MYTEXTURE.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } }

that worked for me

make sure to add the new shader file that you put that in to your "shaderlist.txt" so radient knows to use it during compiles. (base/shaders/shaderlist.txt i think).




NAB622

EAT ME!

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8th October 2005

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#7 9 years ago

If you want to see how that slide was made and copy-paste it for help, you can download the source files.

Taspir Power Complex V3 Source Files, Jedi Knight 3 Downloads, Jedi Knight 3 Map Packs

That slide uses a shader with "surfaceparm slick" in it.




mcmonkey4eva

also known as FIRE

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23rd February 2009

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#8 9 years ago

rofl what program are you using??!




mcmonkey4eva

also known as FIRE

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#9 9 years ago

ok nvm i got it. you should have mentioned it was a shader.




Raz0r

Worse than most terrible

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27th September 2006

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#10 9 years ago
"NAB622"That slide uses a shader with "surfaceparm slick" in it.[/quote][quote="mcmonkey4eva"]you should have mentioned it was a shader.

Hmm...




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