sound mods -1 reply

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neo_mp5

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10th August 2005

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#1 13 years ago

is there anything i should know about replacing sounds in the game? i've done it before, just by making another sound with the same name, same length, and same file type. but it doesn't seem to work now.




Inyri Forge VIP Member

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15th March 2005

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#2 13 years ago

You must have them sampled at 44100hz (128kps) and they must be mono (not stereo). Music must be stereo.




neo_mp5

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#3 13 years ago
Inyri ForgeYou must have them sampled at 44100hz (128kps)

um.... i don't know what that means. does it matter what length they are (unless they're a loop)?




Inyri Forge VIP Member

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#4 13 years ago

Depends on what kind of sounds you're replacing. If it's something scripted (so a line plays after a certain amount of time) yes. 44100hz is the sample rate. If the frequency. You can resample audio with certain sound software.




neo_mp5

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#5 13 years ago

i've been trying to replace the sounds of the weapons and force with the REAL sounds, sounds i've collected. so the length should only be a problem on loops like the force lightning? (i've been using adobe premiere to modify the sounds.)




Inyri Forge VIP Member

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#6 13 years ago

Length shouldn't be a problem, as long as it loops. I don't know much about premiere - didn't know you could edit sounds with it.




neo_mp5

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#7 13 years ago

i've been using premiere because audacity adds a split second onto the beginning of the file when it saves.




neo_mp5

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#8 13 years ago

also, i know ffor an absolute fact i've put stereo sound effects into the game




Zatch_Bell_1985

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19th July 2005

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#9 13 years ago

I think I know somw where to download mp3 for Star Wars Sound! I think it in jkiifiles.com but not jk2files.com! When you find music on a mods section, download some cool music moves!




neo_mp5

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#10 13 years ago

what?




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