.tga files in 3ds Max -1 reply

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y2kgigabug

I'm too cool to Post

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12th May 2004

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#1 14 years ago

How do .tga files work in 3ds Max?

I know I need .tgs when making a model and compiling it into a .glm file.

How to I save a texture as a .tga?

How do I make a .tga?




y2kgigabug

I'm too cool to Post

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12th May 2004

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#2 14 years ago

Never Mind. I figured it out!

In 3ds Max: 1. Go to 'File' and 'View Image File' 2. Open an existing image 3. Click 'save bitmap' 4. Save the image file as 'file_name.tga'




Zero_final

I'm a VERY good skinner :D

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7th February 2004

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#3 14 years ago

Good for you! :)