How do .tga files work in 3ds Max?
I know I need .tgs when making a model and compiling it into a .glm file.
How to I save a texture as a .tga?
How do I make a .tga?
Never Mind. I figured it out!
In 3ds Max: 1. Go to 'File' and 'View Image File' 2. Open an existing image 3. Click 'save bitmap' 4. Save the image file as 'file_name.tga'
Good for you! :)