I'm trying to make a flying 1-textured Raven's Claw with the Train entity. I choose func_train.
I make some path_corners that are from my look perfect. The go from one to other in a loop. So it is a Ship flying in a never ending loop. So...I start the map and wait for the ship to fly to me (I made it will land close to me and then after 5 seconds take off, start with a turbo boost, slow down a nd fly normal). Instead of that the ship is not there. The place, where it was meant to be is blank... How to fix this???
Are you trying to move a Misc_Model? Or did you make it out of brushes'?
I made it out of Brushes... Has this something to do with Smart Train?
I wan't to train on my map that i made few weeks ago.... Then i wan't to use it in my new map that i'm working on. I can send you the *.map file to check if something is wrong...
Hey! It actually works! But I can't explain why it flyes out of the map, when i didn't set the path_corners to be out of the map...Maybe the origin brush is somewhere out???
Make sure you're Origin brush is in the Exact middle of you're brush/brushes'.
Also make sure you're last Pathc_corner connects to you're Func_Train or you're first PathCorner.
Also, Also, what Radiant do you use? JK2 radiant? or GTK Radiant 1.5.0? Or anyother?
Well...How can i make the origin brush in the middle? How can i set it? My last path_corner connects to the first path_corner....
Well... first, how big is you're moving brush? How many units?
It's Raven's Claw prefab, so i don't know...How can i figure out?
I use GTK Radian 1.4.0
7th November 2005
first, make a brush in the center of your prefab and texture it with system>origin texture. Then select the origin brush and all of the brushes in the func_train and restate it as a func_train entity. Then it should work.