Train Entity... -1 reply

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Mkem

a Czech gamer

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21st March 2006

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#1 11 years ago

I'm trying to make a flying 1-textured Raven's Claw with the Train entity. I choose func_train.

I make some path_corners that are from my look perfect. The go from one to other in a loop. So it is a Ship flying in a never ending loop. So...I start the map and wait for the ship to fly to me (I made it will land close to me and then after 5 seconds take off, start with a turbo boost, slow down a nd fly normal). Instead of that the ship is not there. The place, where it was meant to be is blank... How to fix this???




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#2 11 years ago

Are you trying to move a Misc_Model? Or did you make it out of brushes'?




Mkem

a Czech gamer

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#3 11 years ago

I made it out of Brushes... Has this something to do with Smart Train?

I wan't to train on my map that i made few weeks ago.... Then i wan't to use it in my new map that i'm working on. I can send you the *.map file to check if something is wrong...




Mkem

a Czech gamer

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#4 11 years ago

Hey! It actually works! But I can't explain why it flyes out of the map, when i didn't set the path_corners to be out of the map...Maybe the origin brush is somewhere out???




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#5 11 years ago

Make sure you're Origin brush is in the Exact middle of you're brush/brushes'.

Also make sure you're last Pathc_corner connects to you're Func_Train or you're first PathCorner.

Also, Also, what Radiant do you use? JK2 radiant? or GTK Radiant 1.5.0? Or anyother?




Mkem

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#6 11 years ago

Well...How can i make the origin brush in the middle? How can i set it? My last path_corner connects to the first path_corner....




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#7 11 years ago

Well... first, how big is you're moving brush? How many units?




Mkem

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#8 11 years ago

It's Raven's Claw prefab, so i don't know...How can i figure out?




Mkem

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#9 11 years ago

I use GTK Radian 1.4.0




Insecure

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#10 11 years ago

first, make a brush in the center of your prefab and texture it with system>origin texture. Then select the origin brush and all of the brushes in the func_train and restate it as a func_train entity. Then it should work.