I didn't make it!
I have Studio Max 4.2, Photoshop 6.1, and winZip. What else do I need?
Also, ModelViewer from the editing pack says filesystem call made without initialization, why?
hi, don't know about that error for md3 viewer but . . .
sounds like you have all the tools you need. to get the player models into max this is what i do. I use milkshape with the plugin to import the glm then export it as quake III md3. Then i use the md3 import plugin for max to get it in there. then i play with the player mesh and change it to my liking. there is a post here or at lucas forums that says how to export it correctly, i'm still lookin for it.