where can i get a good SDK for JKII? -1 reply

Please wait...

jedi_ninja

whhhaaaaaa???

50 XP

15th January 2009

0 Uploads

14 Posts

0 Threads

#1 9 years ago

I want to find a good SDK that is user friendly and that is useful. By that I mean that I don't want to download it and findthat it doesn't let me mod a whole lot. Does anyone have software like this or have a link to go to to download one?




NAB622

EAT ME!

50 XP

8th October 2005

0 Uploads

6,921 Posts

0 Threads

#2 9 years ago

There is no actual SDK for JK2. There are plenty of modding tools, which you can find links to in the JA modding board master sticky, but no source code was released.

JA's SDK was released, but for some reason, JK2 never was. :clueless:

Something tells me you might be talking about something else, though...if you are, what exactly are you trying to do? Someone here can probably point you to the preferred tool for the job.




jedi_ninja

whhhaaaaaa???

50 XP

15th January 2009

0 Uploads

14 Posts

0 Threads

#3 9 years ago

Well there are a few things I want to do. One is create my own custom lightsaber stances and animations for swinging the lightsaber, as well as tweaking the strength and speed for each custom stance. I also wanted to tweak the weapons in giving them more realistic power and range, but that's probably a bigger job. For now I just want to make my own stances...




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#4 9 years ago

Well actually, there is an SDK, which consists of these two downloads:

(the second contains at least part of the mp source code).

For animating / modelling, you will also have to dl the Jedi Academy SDK (MP) (you will need the newer version of carcass.exe contained in it).

Unfortunately, creating animations takes a whole lot more. First, you'll need XSI Mod Tool, which is free of charge - just search for it (well tbh some versions of 3ds max could also be used, but those are somewhat hard to come by and I cannot render assistance for them).

Now, this Mod Tool is quite a powerful piece of software, but it's also quite hard to get into. So you must bear in mind that this whole endeavour of yours to create new animations will take a lot of work. If you're really up for the challenge, I can get you started with a Mod Tool scene that I prepared a while ago (but it's still in a preliminary state - I abandoned work on it when I was overcome by laziness). You will be able to try some things out with it as you learn to use the features of Mod Tool (which ships with quite some hefty documentation), but it's hardly suitable to really get productive creating new animations. For that, some serious re-work would be required, and that may be left for you to do.

So, still interested?




NAB622

EAT ME!

50 XP

8th October 2005

0 Uploads

6,921 Posts

0 Threads

#5 9 years ago

SDK minus source code = fail. :uhm:




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#6 9 years ago

The mentioned "JK2 Editing Tools (2.0)" do contain source code; I'm not sure if it's enough to build the mp game, though, as I've never tried.




jedi_ninja

whhhaaaaaa???

50 XP

15th January 2009

0 Uploads

14 Posts

0 Threads

#7 9 years ago

aaaaaaw crap. I know i'll just get overcome with laziness as well :D ok, maybe i'll just stick to making my own stances instead of animations...but i still want to tweak speed and strength of the saber moves...




N-7

... and a nice big Cip-Quad

50 XP

21st September 2007

0 Uploads

579 Posts

0 Threads

#8 9 years ago

I guess one should be able to change the speed of saber moves by adjusting frameSpeed values in animation.cfg (last column). All you need to know is the animation label of the moves you want to tweak, which you can find out using ModView (contained in one of the packages mentioned above).

What exactly you do mean by "strength of the saber moves"? Damage done, maybe?

BTW, I think stances could be done in Mod Tool without having to put too much work in it (so laziness will hopefully not set in). If you're interested, I shall try to re-create the default attack and standing stance (BOTH_STAND1/2) in Mod Tool, which could get you started doing your own.