flat textures etc. -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 12 years ago

hey everyone, i posted yesterday about help with converting files to .pk3's. the help i got worked perfectly and i now zipped up my skin and it works fine, so thanx. but, i have adobe photoshop CS2, i made some new textures and applied then to a kyle model for a next skin, i made a new pocket for his leg, and it was flat :P looked kinda stupid and ive noticed that in other skins they can be raised to be more 3D, how can i do this as i cant find any tutorials for it :S thanx in advance and sorry the post dragged on a bit :D lol thnx purist




Bluestormtrooper

>You

50 XP

14th March 2005

0 Uploads

1,752 Posts

0 Threads

#2 12 years ago

Just do some good shading. Maby make a shadow, take a picture of a real pocket, ect.




Guest

I didn't make it!

0 XP

 
#3 12 years ago

i tryed that it worked ok, but it could be improved alot :S is it possible to make new parts to a skin?? like new accesseries etc? any help is greatly appreciated, dnt wanna b makin n00b skins lol :D thnx purist




Guest

I didn't make it!

0 XP

 
#4 12 years ago

Cum On Someones Gotta Be Able To Point Out A Tut Or Something Please




21st July 2005

0 Uploads

2,308 Posts

0 Threads

#5 12 years ago
puristis it possible to make new parts to a skin?? like new accesseries etc?

Not without editing the model, redoing the UV map, re-rigging the model, exporting to the .xsi format and using assimilate to put it back into JO.




Guest

I didn't make it!

0 XP

 
#6 12 years ago

ok :O so how do i do all that, do i need new software. is there a tut somewhere for this kinda stuff?