mapping lighting problem jk2radiant ok, i have a hollow cube that is divided into two halfs (left and right) by a brush in the center. there is a light entity in the left half. the light leaks into the right side, what the :moon: .:confused: this is probably a dumb question, but how do i block this light? stank u.
ok, i guess it has to do with, the sky shader. im just gonna give in and cover it with another light entity on the right side (even though its not what i originally wanted...=)
I'm way cooler than n0e (who isn't though?)
14th April 2004
no just see where the light is leaking and close it thats all