Mapping problem (lighting) -1 reply

Please wait...

momalyd

I'm too cool to Post

50 XP

19th September 2005

0 Uploads

16 Posts

0 Threads

#1 13 years ago

I can compile my map in any type and it always ends up in a very bright lighted areas. Every part of the level is lighted. It was fine for a long while until recently when I started to add caulk - to get rid of some "sparklies". What did i do wrong / how do i fix this.




--Juste--

The Internet ends at GF

50 XP

9th August 2004

0 Uploads

106 Posts

0 Threads

#2 13 years ago

If you are more clear with your problem, maybe just maybe, i could help you :)




Scijox

I miss the store...

50 XP

3rd January 2004

0 Uploads

553 Posts

0 Threads

#3 13 years ago

I know the probem its ur compile choice i forget whats its called but one just overdoes the lights try some different options. Do u use JK2 rad or Gtkrad?




momalyd

I'm too cool to Post

50 XP

19th September 2005

0 Uploads

16 Posts

0 Threads

#4 13 years ago

It can't be the compile problem, because i always use Bsp FullVis in JKE Radiant :mad:

I dont really know how to be more clear without putting screenshots up but it overdoes the lighting like crazy, it puts them so all of the lights are acting like 9999999.etc. intensity It stupid:uhm: It never used to do this until recently whats wrong:confused: I'm trying to finish so i can post it on jk2files:naughty: :deal: :naughty:




Scijox

I miss the store...

50 XP

3rd January 2004

0 Uploads

553 Posts

0 Threads

#5 13 years ago

Did u try the other compile options? And try using different textures some tend to reflect lots of light and make sure u didn't use a Light emmiting shader and cover a whole wall with it. If u used a texture called light or somthing it may be a shader and if u cover a wall of cealing with it it will cause tons of light to be emmitted. And is the light coming from somewhere look for the source to find the problem.




--Juste--

The Internet ends at GF

50 XP

9th August 2004

0 Uploads

106 Posts

0 Threads

#6 13 years ago

Just del all yur lights and add new ones, simple as that




momalyd

I'm too cool to Post

50 XP

19th September 2005

0 Uploads

16 Posts

0 Threads

#7 13 years ago

Deleting all of my lights and replacing them isnt that easy. There are many many of em. It'd be like replacing all of the light bulbs in a huge mansion. :eek: And ive tried most (not all) of the diff compilings -- all of which produced the same exact results. This stinks:moon:




Dark Maul

|*|*|*|*|*|*|*|*|

50 XP

14th November 2002

0 Uploads

863 Posts

0 Threads

#8 13 years ago

switch to GTK Radiant. Its better. Then follow the tutorial on RichDiesal.