Hi, I've got over a long time a pretty strange Problem, but I don't know how to solve it... When I connect on a JK2 server sometimes the lagometer (/cg_lagometer 1) shows me that my uplink is too high...but I don't know why? I've got a 2048/384 kBit/s xDSL connection, my ping is about 50 and my pc configuration is: AMD Athlon XP-M 3200+ (2200 MHz) 2 x 512 MB DDR Ram Nvidia GeForce 4 Ti 4800 SE IBM/Hitachi 120 GB HDD So my system is also pretty good....do u got an idea why my uplink is so high on very server... ty FireBlade
What do you mean by your "uplink is too high"? The lagometer shows packets received (or not received) from the server, it doesn't show anything about data you are sending to the server.
Maybe you are misunderstanding what the lagometer is telling you. Read this http://www.earthli.com/quake/lagometer.php and this http://www.techspot.com/tweaks/jedioutcast/jedi-6.shtml
I mean that the upper graph (the uplink) is very high....yellow...thats why i lag... here is a screenshot:
Again, the upper graph is not your "uplink". If you actually took the time to read the articles I linked to, you would have read
The upper graph indicates the consistency of your connection. Ideally, you should always have blue bars of only a pixel or two in height. If you are commonly getting big triangles of yellow on the graph, your connection is inconsistent.
As regards the Top half – this displays information regarding world updates. Blue bars indicate world updates are being received & no frames dropped, whereas Yellow bars indicate such updates aren’t being received (Or are corrupt) & frames being dropped as a result. Ideally you’ll have Blues top section the vast majority of the time & if you get yellow a good deal you should consider changing Server. Information here should be used to adjust the snaps “x” option, described later.
As regards the Bottom half – this displays information as regards data packets received (Well, hopefully anyway). Green bars indicate data packets being received. Red bars indicate lost data packets, while Yellow indicates corrupt data packets being received (The net effect of red & yellow is the same however). Similar to the Top section, if you are receiving a good deal of red & yellow it would be a good idea to change Server. Information here should be used to adjust the rate “x” option, described later.
snaps “x”. x sets the maximum amount of packets that are sent from the game server to you, the client, per second. The default amount is 20 (For 56k connections), though if you have a better, or worse, download bandwidth you should change this value accordingly. Those of you with Cable/DSL or other similarly bandwidth excessive connection should try setting this to 35 or greater to receive a greater number of world updates. As per the previous information, use the Top half of the lagometer to determine a more suitable value for this, should you get a good deal of Yellow bars try lowering the value though.