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Marivaldi

"Trouser Snakes on a Plane"

50 XP

22nd August 2006

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22 Posts

0 Threads

#1 12 years ago

I'm having trouble with single player. I load the game, and before it even loads the raven and lucasarts video things, it exits the game, and the console shows this: JK2: v1.03 win-x86 May 3 2002 Initialising zone memory ..... ----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\zeh_juhq.pk3 (42 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\yellow_brick.pk3 (7 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Tornfear.pk3 (26 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Temple_of_two_orders.pk3 (12 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Spider-Man_JA.pk3 (50 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\samus.pk3 (46 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Sam Fisher.pk3 (28 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\rovas_galen.pk3 (97 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\re_JediMod_hiltpack_1.pk3 (267 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\oldwest_v2.pk3 (86 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\n1-z.pk3 (13 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Knight.pk3 (38 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\jedicouncilgc.pk3 (38 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\HS_imperial-npc.pk3 (2 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Hexes Ghetto JK2.pk3 (146 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\gv_snakev3_jk2.pk3 (52 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\gv_dante_reskin.pk3 (49 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\glm_epi1obi.pk3 (125 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\glm_aayla.pk3 (92 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\glm-ibuki.pk3 (39 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_tmbj.pk3 (97 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_kurono.pk3 (81 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ffa_conundrum.pk3 (169 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\FF8_The_man_with_the_machine_gun_duel.pk3 (3 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\exploration2.pk3 (82 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dotf.pk3 (120 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\bushido pack - maps.pk3 (67 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\bushido pack - kengou.pk3 (36 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\BespinChristmas.pk3 (86 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\agathon.pk3 (67 files) C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base ---------------------- 17041 files in pk3 files execing default.cfg couldn't exec jk2config.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...53 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON XPRESS 200M Series SW TCL x86/MMX/3DNow!/SSE2 GL_VERSION: 1.4.5279 WinXP Release GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled Initializing Shaders ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Z_Free(): Corrupt zone header! I don't even know what a zone header is, let alone why its corrupt. Anybody know? Thank you.




Marivaldi

"Trouser Snakes on a Plane"

50 XP

22nd August 2006

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22 Posts

0 Threads

#2 12 years ago

Come on, I know somebody knows the problem, it can't be THAT bad, can it? :bawl:




Mikouen VIP Member

What?

145,654 XP

4th September 2005

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11,732 Posts

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#3 12 years ago

Either one of those pk3s is causing a problem, or your assets have somehow been corrupted.

If it's the former, remove the problematic pk3. If it's the latter, you'll need to reinstall.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Marivaldi

"Trouser Snakes on a Plane"

50 XP

22nd August 2006

0 Uploads

22 Posts

0 Threads

#4 12 years ago

Well, the thing is...I did reinstall, but that didn't seem to help. I've had most of those pk3s for a while, and this is the first time my SP game has had any problems!