We are the Syndicate -1 reply

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#1 8 years ago
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[COLOR=darkorange]§[/COLOR][COLOR=white]yn[/COLOR][COLOR=darkorange].[/COLOR]

[COLOR=white]About us:[/COLOR]

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01. Introduction: The Syndicate is a coalition of powerful individuals known only as the Enclave, joined together to make an organization that has legitimate companies although as a mere front their primary power lies in their criminal underworld. The Syndicate produces nearly anything someone could want, from blasters to droids, space fighter components to fully-fledged battleships, the list goes on and on. Unknown to the Empire or Galactic Alliance they look to keep the galaxy stable and if that means bringing them both down they will do so, as the Syndicate looks after its own. This means they need to have a military arm to combat anyone or thing that might wish to bring harm to the Syndicate or its members, and so they have an extensive military unknown to the rest of the galaxy working in secret leaving no survivors to tell the tale of whom destroyed their forces. If the powers of the galaxy found out who was behind many of their misfortunes they would risk open war with the Syndicate, and although their military is powerful they are not ready for open war against all the powers in the galaxy. The Syndicate has engaged fleets from many powers in the galaxy from the Sith-Empire to the Hutt cartels, and has always come out victorious, mostly due to the advanced technology that they have acquired through various means, they field fleets of varied ships from Pellaeon class star destroyers, Scythe class Mon Calamari cruisers, Mandalorian battleships and a few very special breeds of their own making incorporating aspects from many ship designs, these ships tend to form secret fleets able to strike out against their enemies allowing them to go unknown to point blank range and destroy their opponents with lost weapons technology such as metal-crystal phase shifters (a weapon designed for the Maw Irregular Fleet, able to fire through shielding, causing hull damage hitting their targeted location and making the hull turn to dust, although not singularly causing massive damage, the combined shots cause cracks in the hull and eventually that the hull collapses in on itself), other vessels are equipped with super lasers such as those found on the death star and Eclipse class star destroyers. These allow the Syndicate to hit hard and decimate their targeted foe quickly and effectively. When more subtle means are called for they will bring forth their armies, able to bring thousands of troops to the battlefield, or a special commando unit able to complete any task given to them by the Enclave, or perhaps a lone assassin to help convince a planetary governor to comply with a business deal with the Syndicate. 02. Branch Explanations: The Syndicate is constructed of three branches, all ranks are derived from one branch that of the Military, so even though someone may be in the Corruption and Surveillance branch they will keep a Military rank and be identified by an Icon that is specific to the branch and so only the members of the Syndicate will be able to identify what specialty this person is suited for. Military: The Military branch of the Syndicate is vast, ranging from pilots and ground troops to admirals and generals of the Syndicates forces, not to mention the Special Operations teams that the Syndicate has at its disposal. Those Special Ops teams are referred to as Spectres these are warriors that answer to the Enclave directly, given missions to complete and will do so at any cost, they are advanced warriors with all manner of technology at their disposal, utilizing light sabers, blasters, heavy weapons using anything required to get the job done. Also falling under their duties is being the Guards of the Enclave, and it is considered a high honor to be assigned to any member of the Enclave and protect them with their lives if necessary. If a Spectre has been assigned to an Enclave member they will be the best of the best fighters in their unit, typically they will be raised from a Spectre to a Wraith, these warriors are guides and leaders of Spectre teams, given assignments by the Enclave and they are to carry out their will. Military Ranks Order: Enclave: The members of this rank are the ruling force of the Syndicate. General: This rank is quite self explanatory, they are the high ranking military commanders when an army is required to be put on the field, they understand all aspects of battle and will perform their duties with precise action, skilled warriors themselves they can direct an assault or lead from the front to inspire the troops of the Syndicate. Colonel: These warriors have worked for the Syndicate for decades, they know and understand the ways the Syndicate operates, if something is important enough to be obtained, destroyed or perhaps a deal made, the Enclave will send a Colonel. Major: A Major is the typical commander for a branch military mission, having worked their way to this position of authority their skills in the section they work in are second to none and should be feared for many reasons. Captain: Those holding a Captains rank are capable people proven to take care of “issues” of the Syndicate given squads of warriors to command or direct research labs but will always report to their Major on important issues. Lieutenant: This is proven member inside the Syndicate, having proven themselves in combat repeatedly or in their chosen job able to defend themselves with the necessary skill to dispatch all but the most dangerous of enemies. Warrant Officer: A fighter with a very good level of combat knowledge, leading Spec ops operatives and military squads on operations of importance. Sergeant: These fighters are a mid rank Syndicate member, a fighter with skill and knowledge of how things run, the majority of the Syndicate is formed by these warriors making sure the Enclaves will is enforced. Corporal: Corporals have made their way up a few ranks by showing they are capable in following orders and making sure their jobs assigned to them were successful now they just have to keep that standard to progress. Lance Corporal: An Lc is a newly accepted member of the Syndicate having done some minor jobs and proven reliable and useful to the Syndicate. Associate: An Associate is someone that has expressed an interest in joining the Syndicate for whatever reasons they may have, but must prove he or she is worthy of entrance into the Syndicate. Rank Reference Tags: Enclave = E General = G Colonel = Cl Major = Mjr Captain = Cpt Lieutenant = Lt Warrant Officer = WtO Sergeant = Sgt Corporal = Cpr Lance Corporal = Lc Associate = A Obsidian Guard: The Obsidian Guard are the special operations teams for the Syndicate, they will be given their orders from the Enclave only answering only to them, such orders could be that of an assassination, capturing an individual or location, performing stealth operations, or acting as a commando team for a full fledged army. Specializing in boarding actions and capturing new technology that has been found by the Surveillance branch. Spectres: Special Tactics and Response These are shadowy troopers of the Syndicate, capable of using many varied weapons trained to high standards they carry out the will of the Enclave and enforce the laws laid down by them. They answer to no one but the Enclave and so have a high level of independency using their skills to carry out whatever orders have been given from the highest echelon of the Syndicate. Wraiths: Spectre unit Captains The next step up from Spectres, Wraith are elite commando troops, leading the Spectres in their missions, specializing in ship to ship boarding actions, urban combat, tactical operations of any kind requiring force to be completed, these troops have the best equipment money can buy and some that it can’t, if the Enclave want to take something with force and want the galaxy to know who did it Wraiths would be the ones sent to do it. Surveillance Branch: The Surveillance branch also has its own Special Operation members, typically though they will work alone, in secret as they must find the secrets of others and bring them to the Enclave. As with the Military the Surveillance Operatives have the best technology that credits can buy and some that it can’t. The Syndicate will acquire Technology and information through its Operatives be they legitimate or illegal means, gaining information from the Empire, Galactic Alliance, Kuat shipyards even the Mandalorians. Shades: Initiates in covert operations these are part of the Corruption and Surveillance branch initiates into specializing in gathering sensitive information for the Enclave’s use, when they prove themselves by gathering the best information and completing the missions handed out to them they perhaps will move up in rank, gaining more difficult missions to finish but with it they gain better tech and privileges for doing so. Shadows: The fully fledged covert intelligence gathering operatives, given cloaking tech and the best equipment needed to get into fortified or secure facilities and get out again without detection these are the best operatives able to do so in the Syndicate, gathering vital information on bases, enemy troop movements, starship construction and locations of fleets or individuals that have been brought to the attention of the Enclave. Research Branch: The final branch is that of the Research branch, they will acquire technology and the information gathered by the Surveillance branch and put it to practical use, creating the starships and weapons making their own improvements or adjusting the designs to suit the Syndicates needs, for instance the recent development of a new class of star destroyer that of the Imperious class was found by a Syndicate Shadow Operative, and the Syndicate has made use of this design however adding far stronger shielding and advanced weaponry tech. The Syndicates technology comprises that of history’s greatest lost and the most advanced new technology in use, giving them an advantage beyond any other power. Training Branch: There is also a new sub branch, that of trainers, given this job because they have proven able to train the new recruits in combat forms and arts more advanced than what they may currently know, making the Syndicates army a deadly force armed or not. 03. Clan Promotion System: All promotions will now be of a Trial base. Knowledge and understanding of saber combat and practical use will be required to rise in ranks, instead of the Enclave voting who is ready to be promoted. The member will be responsible for Applying for their Promotion Trial, depending on the rank being applied for will depend on what requirements are to be met for said promotion. For example some ranks will require knowledge-based questions to be answered, skills put to use, and possibly a RP based mission to complete. It is not all about skill so don’t worry if you’re not that skilled you can still gain ranks if you provide enough performance in other criteria. So now it’s down to the members of the Syndicate to initiate when they feel they are ready to be promoted or just want to try for their trials. If your happy to stay a particular rank you can do so, or if you would like to raise up in rank then it’s down to you. How to apply for you trials?, send a personal message to a member of the Enclave, stating that you would like to take a trial for promotion, then include the following information. Name: Current Rank: Application Rank: Reason you believe you ready to take trial: All trials will be done in a private manner so if you are unsuccessful you don’t have to worry about others finding out. The requirements for the ranks are as follows Associate (A) = basic knowledge of saber combat. Then Voted by Enclave to be promoted into Syndicate. Lance Corporal (Lc) = Good understanding of Combat, able to cause damage to advanced players. Knowledge of clan and systems a must. Also able to work as a team and understand commands given. Corporal (Cpr) = Understands majority of advanced combat techniques, works very well in combat teams, understands all commands given. Sergeant (Sgt) = Able To filter directions to a squad, understand all techniques for combat, works very well as a team or able to operate alone. Warrant Officer (WtO) = Show an ability to give direction commands to a team, order keeping with members and visitors to server. Show advanced combat techniques and use them effectively. Lieutenant (Lt) = Show ability to lead a team in a TFFA or lamer hunting effectively directing team, show that your able to resolve minor disputes Captain (Cpt) = Ability to show advanced combat techniques, effective team leading, full knowledge of clan systems, and also able to resolve medium level problems. Major (Mjr) = Advanced combat techniques, understanding of all saber styles and their usage, able to lead a team in most situations, able to solve high level problems. Colonel (Cl) = Ability to lead teams in any situation deal with the most problematic lamers/flamers, full knowledge and understanding of clan and systems in current use, advanced saber skills. General (G) = High advanced Knowledge of combat, and ability to direct a squad in TFFA or lamer hunting. Ability to deal with the most complicated situations with lamers and flamers. And show the ability to deal with clan members respectfully and resolve any disputes they may have. Enclave (E) = Enclave members are chosen by the Enclave, you may not apply for this rank - The Enclave

[COLOR=white]Members[/COLOR]

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Enclave.jpgRageWulf F0rest Kahjiitius Malak Obscura
Major.jpgCygnus ZeeRax
Lieutenant.jpgPanther
Sergeantnew.jpgDkabouse Jaman Slayer
Corporal.jpgParanoiac
LanceCorporal.jpgAkira bean Cecy Cyrax Draconor Galesz Riff Teh Nab Sirius03 ZeeKee
Associate.jpgAvast Hawk Lil Jawa Muetz Rudi Vincula
[COLOR=white]Rules:[/COLOR]
Spoiler: Show
In order to provide all players with an enjoyable playing environment there are several rules we expect you to follow. Not following them will, as expected, have consequences.
Main Server (Ja+): Do not lame: Laming is attacking other players who have their saber switched off or their chat bubble up. Laming is very annoying as some people just want to chat for a while or are just idling. If you are caught laming you will be "slept". this means you will not be able to move or attack anybody anymore. After you have been woken again and continue to lame you will be kicked from the server. Continuous laming may result in a ban, but this is reserved for extreme cases only.
No Padawan nicknames: It is not allowed to use Padawan as a nickname.
No recruiting: It is not allowed to recruit people for your clan on our server. This is considered rude and disrespectful.
Be nice and respectful: Nobody wants to play on a server where everybody is constantly bickering and fighting about everything. If you disagree with someone, discuss it with the person in private. We also ask that you do not bother clan members with it, whether they have admin powers or not. We will not ban, kick or sleep people because you have issues with them. Furthermore we expect people to be civil enough to show some basic respect towards each other. If you are unable to comply with this very simple rule, you risk being silenced, kicked or in very extreme cases banned.
Base Server (Pure Base): Be nice and respectful: Nobody wants to play on a server where everybody is constantly bickering and fighting about everything. If you disagree with someone, discuss it with the person in private. We also ask that you do not bother clan members with it, whether they have admin powers or not. We will not ban or kick people because you have issues with them. Furthermore we expect people to be civil enough to show some basic respect towards each other. If you are unable to comply with this very simple rule, you risk being kicked or in very extreme cases banned.
Basically, we just want people to behave and not be a bunch of jackasses. We're not asking for much.
[COLOR=white]Forum:[/COLOR] The Syndicate: Jedi Academy Clan - Forum
[COLOR=white]Clanpage:[/COLOR]

www.thesyndicate.uk.to [COLOR=white]Main Server[/COLOR]

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The Syndicate Clan Server (Elvira): Elvira is the successor to Elvis, the server we had during the Èxiled Order and Forsaken Templars period. With the demise of the Forsaken Templars, Elvis died as well. Shortly after the Syndicate had risen, Elvis's successor was born: Elvira. Now it serves as the home base of the Syndicate. Server information: Server Address: 178.63.96.78 Server Port: 29033 Server Password: N/A

[COLOR=white]Base Server[/COLOR]

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For those of you who like to duel or play TFFA's we also have a Base server available (The Syndicate Base). Server information: Server Address: 178.63.96.78 Server Port: 29070 Server Password: Please ask a clanmember on our JA+ server

[COLOR=white]Teamspeak 3 Server[/COLOR]

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We also have a Teamspeak 3 server for you to chat on should you wish to do so: Server information: Server Address: ts3.visualshine.de (84.200.211.217) Server Port: 9987 Server Password: N/A Please remain civil when using the Teamspeak server!

[COLOR=white]Latest news:[/COLOR] We have our own costum mod running wich is called the [COLOR=blue]Abyss mod[/COLOR] we also have some [COLOR=blue]FFA3 map modification[/COLOR] "lava duels on the roof, teleportals to some duel maps and academy map where we have our clan meetings blablabla and so on .. we also looked that the fps rate wont drop so much that it hurts so this mod should be running smooth" u can have an preview on this server ip "[COLOR=white]91.82.84.212:29020[/COLOR]" where the ffa3 is currently running with the Abyss mod before we put it on the main server we test it on this side server to fix all bugs before we put it as an official release [COLOR=white]our Test server[/COLOR] 91.82.84.212:29020

:cya:



Raz0r

Worse than most terrible

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27th September 2006

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#2 8 years ago

Huh, what's this 'Abyss' mod? A proxy mod via QMM? Who made it?




Guest

I didn't make it!

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#3 8 years ago

-> visit our server then u see what is all about




Gali

Developer

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4th November 2004

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#4 8 years ago

AbyssMod SE is a quite new server-side mod, I started working on it a few weeks ago from the official Raven JKMP SDK and this is what it has so far:

- Pure base combat system - Hook, Jetpack, Emotes - Account based clan and admin system - Admin commands inspired by other mods along with brand new ones: amSlap amSleep amWake amSilence amPunish amInsult amForceAltDim bottools amSlay amFreeze amStatus amOrigin amWhoIs amKick amMerc amEmpower amBan amProtect amAcct amDumpUser amScale amMap amReset amGrant amLockTeam amForceTeam amRename amLockName amNoClip amNoDraw amGhost amCloak amHero amShield NPC amTele amTeleMark amVstr amPlace entwhere runscript useent nudge delent amWeather amPSay amPoll amSound amMusic amPossess amSeeLogs CONSOLE

- New and modified entities (trying to be map-modder-friendly here): - Misc_model_static now works in mp and can set a solid box with "bounds" key - Trigger_multiple now has a min admin level - Target_execute executes a server command (can exec on a client too) - Trigger_block is a cuboid shaped trigger, uses "bounds" key instead of bmodel

- Advanced not-only-ip based ban with optional time expiration and reason - Baselike mode for easy switching to serious gameplay - Chat channels - NoDirtyFFA function to prevent hook/jetpack abuse - Roleplay mode with money, buyable weapons, classes, upgrades, talents, data stored for each account. - Entity profiler system for easy adding or deleting of multiple entities. - Alt dim - Usual base fixes.

If you wanna try it, the IP is above.

hf Galesz




Didz

Ten seconds flat.

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3rd April 2009

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#5 8 years ago

Sounds like a nice mod there but I have some questions =p

Gali;5424266 - Misc_model_static now works in mp and can set a solid box with "bounds" key[/QUOTE] misc_model_static already works in MP and it's processed by the client-side engine, if you added misc_model_static into the server-side too then the player will have duplicate models showing! I'm guessing what you were trying to say was that you added the misc_model_breakable entity that was present only in SP which is dynamically loaded and interactive in game-side code.

Gali;5424266 - Target_execute executes a server command (can exec on a client too)

To be honest that sounds like the most insecure entity ever. Allowing map modders to execute any ServerCommand on the client is quite silly. Sure it'd be good to execute [COLOR="MediumTurquoise"]chat "* You deposited 15 credits into your bank"[/COLOR] but there are other server commands such as "clientLevelShot" which will annoy players as it messes their view, and "remapShader" which has the power to [COLOR="Red"]completely take over a player's computer[/COLOR] when misused. Base Quake 3 or Base JKA would have an entity like this but the security issues are too much.

[QUOTE=Gali;5424266] - Trigger_block is a cuboid shaped trigger, uses "bounds" key instead of bmodel

Why did you go to the effort of creating a new entity when you could've easily just modified trigger_multiple to use "mins" and "maxs" fields like Lugormod has done when a bmodel isn't present?

Apart from those issues it sounds good ;)

The server at 91.82.84.212:29020 is not up for some reason though...




Gali

Developer

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4th November 2004

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#6 8 years ago

Didz;5424402 if you added misc_model_static into the server-side too then the player will have duplicate models showing! [/QUOTE]

actually the server side part only handles the solid bounds

Didz;5424402 To be honest that sounds like the most insecure entity ever. [/QUOTE] i'm making this for mature server owners who know what they are doing and know what map they are using. also if they want to abuse players, their problem.

[QUOTE=Didz;5424402] Why did you go to the effort of creating a new entity when you could've easily just modified trigger_multiple

actually trigger_block differs in a great deal from trigger_multiple even in the touch check method. also, there are special features like safezone which i couldnt integrate into trigger_multiple

[QUOTE=Didz;5424402] The server at 91.82.84.212:29020 is not up for some reason though...

its being moved to another box new IP is 91.82.84.212:29020