2 mapping questions -1 reply

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Darth Zion

Hmm...bored

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11th January 2006

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#1 11 years ago

I was wondering if it was possible to make a Pillar fall the way the Yavin1 trees do, (also how if possible) and I was wondering how to make a NPC statue that is passive until it is ordered to "awaken" by a trigger.

thnx a bunch.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#2 11 years ago

Im guessing you can either script that or make triggers for the falling...and I am pretty sure the second one is possible. Like a passive npc, it attacks if you damage it, you can change the trigger from damaging to another trigger. I think this would also require scripting.




Immenor

Pie incoming

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27th June 2004

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#3 11 years ago

Making any geometry fall in the way that the trees do is a matter of simple scripting.

One would put the origin point at the point of rotation *axis that the fall will use*, then create a simple script for it that moves it from its original angle to 90 degrees on the desired axis.




Darth Zion

Hmm...bored

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11th January 2006

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#4 11 years ago

Also, I can see a part of my map when I look through a window at my skybox how do I prevent that from happening?




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#5 11 years ago

if you used skyportals, it can create a ghost image of your map if you also use a skybox around the skyportal. Its still buggy, and I guess it wont be fixed...at least not any time soon.




Guest

I didn't make it!

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#6 11 years ago

For the question about the sky, try using the actual brush and not the shader. (the effect won't be as neat, but it stops that error.)




Guest

I didn't make it!

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#7 11 years ago
Isla Kamamee

Awkward? You bet!

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28th August 2006

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#8 11 years ago

I second that.




lassev

Degenerate scripter

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21st June 2004

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#9 11 years ago

I third that.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#10 11 years ago

~_~ come on everyone, lets all join in!!




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