3DS Max for maps? -1 reply

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Atin

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24th March 2006

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#1 11 years ago

Is it possible to make a model of a map in 3DS Max then export it as a map file for GTKRadiant?




Guest

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#2 11 years ago

Yes.But you would have to Clip it all(or just spawnflags 2) and FPS would be horrible,unless its a duel.




Atin

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24th March 2006

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#3 11 years ago

So a duel map is possible but not ffa or ctf?




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#4 11 years ago

A ffa/ctf is possible,just I dont know how FPS would be.




Bluestormtrooper

>You

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14th March 2005

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#5 11 years ago

Why do you want to use max anyway? Radiant can do anything max can do. Sorta.




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#6 11 years ago

Some people find 3ds max easier,Dont ask me why.




Omegasigma

Mapper and concept artist

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16th March 2006

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#7 11 years ago

well this cause of the preview, in full 3d, and the opposite views i think, personally i model maps then have it remade in radient, why so i an see how the map would look in a 3d perspective first




Mikouen VIP Member

What?

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4th September 2005

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#8 11 years ago

Radiant is actually more restricted than 3DS Max (unless you pretty much mastered it), but then again, maps made in 3DS Max will totally :Censored: you up when it comes to limits. Every shape is made from triangles. This you already know. 3DS Max uses a lot more triangles than Radiant to construct a shape. Almost 4 times as many. Now, think of the effect that will have on the FPS in any moderately detailed map with good use of space. To quote UT2004's options menu upon setting everything to maximum: "HOLY S#@&!"

Then, of course, there's the arduous chore of clipping everything. spawnflags 2 is something you should never, ever use, as it impacts your compile times and has a very nasty habit of removing textures from models.

Also, think of texturing the map. If it were made in Max, you'd actually have to skin the map like you would any other model.

It's more crap than it's worth.

Oh, and to answer your original question, no, it's not possible to export a 3DS Max file to a .map file for Radiant to read.


I don't know how, and I don't know why, but this is totally Sheep's fault.



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#9 11 years ago

I know this isn't about the orignal question but can anyone extract files from an .MAX and use in for modeling purposes




Mikouen VIP Member

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#10 11 years ago

Can you specify a bit clearer what you need? If you mean converting .max files into a model, they already are models. .max is the 3DS Max Project File format. If you mean exporting, then you'll need to find plugins for 3DS Max or whatever program it is you use, in order to import .max files and export to .md3 or .glm (depending what you need it for).


I don't know how, and I don't know why, but this is totally Sheep's fault.



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