3ds Max Level? -1 reply

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Jalechah

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4th March 2006

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#21 10 years ago

ah thats a shame.. but this is the milkshape exporter right? maybe if there is a Max version then it may handle better. just a guess.




Gir_teh_Almighteh

need more cowbell?

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19th May 2006

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#22 10 years ago

Jalecha, i'm confused. why don't you like spec on rocks or wood? everything in the world has a specular value, some things are just more shiney than others. so it's always good to experiment and get all your assets to have different levels of sheen.




Jalechah

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#23 10 years ago

i'v just seen too many examples of super shiny rocks i guess. when all the next gen consoles came out alot of the games used the new technology because they could, not because it improved the game. does that make sense?




Gir_teh_Almighteh

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#24 10 years ago

of course, and there's a lot of examples of that. however, i don't think the screenshot i posted is one of them.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#25 10 years ago

yeah, its the Milkshape one. dunno if there is one :/ I dont think it CAN be handled differently, but perhaps if you snap everything to a grid it might work better? I doubt it though, it just seems that the exporter itself is glitchy.




Armarok

Me Pwns GF!

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20th February 2007

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#26 10 years ago
SiLink;4601467spawnflags 2 auto clips models however I've heard there are some disadvantages to that such as file size if used a lot.

Isn't it spawnflags -1 or is there no difference between the two?




SiLink

(JAWA) Leader

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13th February 2005

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#27 10 years ago

Hmm I've never heard of -1, but 2 definitely works but with it's disadvantages as explained above :P




Jalechah

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#28 10 years ago
Gir_teh_Almighteh;4605317of course, and there's a lot of examples of that. however, i don't think the screenshot i posted is one of them.

thats true, altho i noticed the spec maps and it reminded me that i wouldnt use them. but your friend has used them properly and the map looks good. sorry if i sounded like i thought they did a bad job.

@ Isla the map im thinking of making will be a city scene so streets and buildings and what not. so snapping to a grid would be no problem