3dsmax > XSI issues? -1 reply

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Valis

I'm too cool to Post

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24th April 2008

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#1 10 years ago

Well, I'm back again, with a whole new set of problems! Not really a set. You guys helped me so much with my other model I was hoping you could here too. I'm weighing a model for a friend, who made it in 3dsmax. There was some sort of file issue so he sent it to me as a .3ds file, and I put it through Milkshape and exported it as an .obj file. Now, I am trying to weigh it in XSI. When I click in the background to finish picking the bones to weigh a body part to, the body part goes crazy and gets totally distorted. For example, with the hips, it looks kind of like the model's ass collapses in on itself. The arms expand in a weird way, the torso looks like someone took a hatchet to it. Anyone know what caused this problem, and/or how I can fix it? Thanks.




Guest

I didn't make it!

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#2 10 years ago

Sounds quite strange, almost like the skeleton is moving it's limbs around on you, maybe you should get a new skeleton.




=Someone=

MovieBattles II Modeler

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15th January 2008

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#3 10 years ago
Valis;4392746Well, I'm back again, with a whole new set of problems! Not really a set. You guys helped me so much with my other model I was hoping you could here too. I'm weighing a model for a friend, who made it in 3dsmax. There was some sort of file issue so he sent it to me as a .3ds file, and I put it through Milkshape and exported it as an .obj file. Now, I am trying to weigh it in XSI. When I click in the background to finish picking the bones to weigh a body part to, the body part goes crazy and gets totally distorted. For example, with the hips, it looks kind of like the model's ass collapses in on itself. The arms expand in a weird way, the torso looks like someone took a hatchet to it. Anyone know what caused this problem, and/or how I can fix it? Thanks.

Sounds like your friend didn't weld the meshes together properly (torso + hatchet thing) and he mirrored some parts badly (models ass' normals collapsing) and on top of that, the model doesn't seem to have survived the exporting too well. You'd be in for too much work to fix all that in it's current state by yourself, so best ask your friend to export it again, but first, send him to MAX Plugins.de - the plugin database for 3ds Max and tell him to install "Crosswalk" for his version of max.

Crosswalk is a plugin from Softimage (the guys who made the XSi mod tool) to help transfer files between Max or Maya and XSi. That way, you can at least make sure that the model you get is the one he made. ;)




Valis

I'm too cool to Post

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24th April 2008

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#4 10 years ago

Thanks, I will do that.