97.6% Complete, But One Problem Remains -1 reply

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Limes Are Good

I'm too cool to Post

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29th July 2004

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9 Posts

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#1 14 years ago

Hey, The one problem that I cannot resolve on my soon-to-be-finished duel map regards spawn points. My map is designed so that the two duelers spawn on seperate elevators and ride up a while until the doors on both elevators open simultaneously, leaving the duelers facing each other on opposite sides of a duel area, ready to fight... At least this is how it works half of the time. The other half both duelers spawn in the same elevator, which is horrible. And so I am wondering if there is any way to make it so that the duelers always spawn on opposite elevators. (I've tried all the different info/player start/spawn entities and none have worked.) Any help would be much appreciated. Peace. :)




SentryFodder

Siege/Asteroids mod fan.

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31st October 2003

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#2 14 years ago

I have two ideas: 1) Google, google, and more google :) 2) Er, I think it comes with GTKRadiant (that, or some Raven download to do with modding), but there's a tutorial duel map somewhere out there (.map format, so you can mess with it in any way you like).