A few shader-related questions -1 reply

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Lazerbeak

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30th April 2005

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#1 13 years ago

These are a few questions pertaining to shaders (hence the title). I thought I'd post them all in one topic and get them answered in one shot. They might be a bit idiotic, so bear with me: 1. I'm working on a skin based on Smoke from Mortal Kombat, and it'd look more "complete" if it could be shrouded by smoke, like the character in the games. I'm wondering if this is at all possible to replicate using shaders. 2. This is just to clarify, when creating a spec shader, does making the black & white spec texture brighter increase the sheen, or vice versa? OK, so it was just two questions. And before you say anything, yes I searched the forums, and Google, and the sticky. I found nothing that answered my questions. I really hate to have to ask, but I'm desperate.




Inyri Forge VIP Member

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15th March 2005

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#2 13 years ago

1. No, it's not. That would require the use of EFX files, not shaders, and to the best of my knowledge EFX files can not be applied to player models. 2. Black indicates an area were there is no "shine." Black areas will stay the same, shaderless. White represents and area where there is full white "shine." Experiment with it. I've always used black and white, but I've never tried using colors or anything, though I intended to test that out at some point...




Lazerbeak

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#3 13 years ago

EFX files? Well, that's a shame, but it's not a big problem. As for the spec shader question, that's exactly what I wanted to know. Thanks Inyri, you've saved me several hours of frustration! :D