A maping problem! -1 reply

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iSmoke

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8th November 2008

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#1 11 years ago

My friend is making his 1st map and he has a problem. Every time he try's to open the map in JA he gets an error, it says something like this: ERROR: SV_SetBrushModel.

So if anybody knows how to fix it, please tell me so I can help him. Thank you.




iSmoke

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8th November 2008

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#2 11 years ago

Sorry, ERROR: SV_SetBrushModel NULL*




jk3editor

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21st August 2008

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#3 11 years ago

[COLOR=Navy]Try to use the [COLOR=Red]Brush Cleanup[/COLOR] It's that button, where there are a blue and a green arrow;))[/COLOR]




iSmoke

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8th November 2008

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#4 11 years ago

Oh, thank you!




jk3editor

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21st August 2008

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#5 11 years ago

[COLOR=Navy]I'm not sure it will working, but in my Radiant it could fix the problem:D[/COLOR]




redsaurus

Uses a Mac

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3rd February 2004

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#6 11 years ago

if you're using something like a func_rotating, or func_breakable, it could be that you're missing an origin brush.




ragen45

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31st August 2007

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#7 11 years ago

There is a bug in Radiant that messes up the mapfile by blocking together entities and brushes that are not connected. There is an easy way out of this. Simply select everything in the entire map and then copy it. Start a new map and then paste and resave the map. That will fix your problem. Recompile.




jk3editor

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21st August 2008

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#8 11 years ago

[COLOR=Navy]Then I had bad idea...sorry:([/COLOR]




ragen45

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31st August 2007

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#9 11 years ago

It wasn't a bad idea. That is the other reason for the error, but most unlikely. I have never needed to use brush cleanup and getting brushes that are less than one unit thick is very hard unless you do it on purpose.




NAB622

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8th October 2005

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#10 11 years ago

There are three causes of the error:

If you have a brush entity with just an origin brush or just curve patches in it, you will bet the error. (Brush entities need some "mass" to them.)

Sometimes you have a brush that somehow shoots off into infinity or is way too small for the engine to feasibly handle, and those will give you the error. Brush cleanup can fix those.

Here's the BIG one, though: If you use Radiant 1.5, it randomly creates entities with no brushes, which creates a modification of situation 1. You'll have to press L, find the brushless entity on the list, and delete it.