a real noob mapping question -1 reply

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kimura-san

TK-Architect

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23rd February 2007

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#1 12 years ago

hi , i know this is probably the most simplist thing in the world but its one that i cant figure :confused: if i make a door and cut it in half and want the left side to open left and the right side to open right, i know how but what are the best values for left and right? Automatically the whole thing goes left when you chose the z-axis option but i cant see how to make a door go right. thanks




Guest

I didn't make it!

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#2 12 years ago

Make each brush a seperate func_door, and in the entity properties menu for both, set an angle value to the direction you want the doors to open. It's easiest to work this out against the 2d grid. Then create a trigger brush that covers both sides of the door, and target that (ctrl+k) to both doors.

That should work.




Jax2000

My Name Is Ocho

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3rd July 2005

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#3 12 years ago

automatic or press use kind?

if you want the press use kind Make two seperate func_door blocks, make sure you DONT tick the player_usable box on the door, make a trigger_multiple in front of the door, covering the ENTIRE area that the player can open the door from, and select player usable on THAT block. finally, link the trigger to the doors with CTRL+K (on after another)

if you want the automatic kind Do the EXACT same as the press use one, do not click player_usable

Ocho's Handy Tip :) : All the brushes you have selected will form one entity if you convert it to a special brush (e.g. func_door ect) so watch out! press ESC before you start selecting your door, also use this to your avantage, use blocks to make more elaborate and decorated special brushes




Jax2000

My Name Is Ocho

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3rd July 2005

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#4 12 years ago

oh yeah, its not a nooby question, its just tutorials on the internet barely skim the surface of this kind of thing... if only i had a proper website :(




Szico VII

We want FF7-2/remake!

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14th September 2003

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#5 12 years ago

Richdiesals doesn't skip over that kind of thing... And if you read the entity window it tells you all this kind of stuff.




NAB622

EAT ME!

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8th October 2005

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#6 12 years ago

Something most people forget: If you want them to move in sync, add another key/value pair on the doors. For the key, enter "team" and for the value, give it a unique name. Something like "team" "maindoors" would work fine. Your doors will now move together, even if people stand in the way.




kimura-san

TK-Architect

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23rd February 2007

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#7 12 years ago

cheer sguys, perfect ur all a great help. iv been using those tuts u talk of and tbh they dont cover it in a way thats instantly grabbing like the above, K.I.S.S keep it short and sweet. :cool: thanks again u dont realise how much progress u helped me with lol.