A simple modeling question.... -1 reply

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TubbyTim

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#1 12 years ago

Hey everyone I know I've been posting alot lately about models and vehicles but I have a very simple question which I can't seem to find a tut on. How do I split a "brush" in gmax? (I know it's the same for 3ds max.) Because I have some very high poly .3ds model that I am trying to convert into .md3 for use in my upcoming California mod. The models are to high for jk3 so I want to split parts of them up to make seperate objects so it will work ok. Any help will be greatly appreciated. And if there is a tut in plain sight please tell me to stick my head down a toilet and then give me a link...thanks! -TubbyTim aka -=Sarge=-




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#2 12 years ago

The detach option in the polygon rollout. Select the faces you want to be a new object, then detach them.




TubbyTim

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#3 12 years ago

Alright, thanks. I'll try that. By the way that should work right? I mean if I split it it will reduce the poly/tri count right?




Trauma Sensei

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#4 12 years ago
TubbyTimI mean if I split it it will reduce the poly/tri count right?

Nope, but if you split your model into different groups, then at least you will not go over the polygon limit.




TubbyTim

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#5 12 years ago

How exactly do I do that? I found the detach button... But how do I use it exactly? I selected detach and managed to put a square hole through a sphere...but how do I split something down the middle? I could only select: verts, edges, and other stuff but I didn't see faces anywhere while the detach button was selected...If I want can I just take the high poly area and set that as a seperate group or do I have to split it and THEN set the 2 halves as seperate groups? Thanks for all your help so far!




Trauma Sensei

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#6 12 years ago

I do not know how you do it on Gmax, but since Max and Gmax are supposed to be similar, I will show you how you do it on max. Select the mesh you want to split, convert it to editable poly, then go to polygon mode (selection mode -> polygon), then look for detach on the lower part, and select the name of the new object, will get pics soon.




TubbyTim

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#7 12 years ago

ok...*goes into gmax and starts tinkering* By the way Thanks Trauma!

Ok NOW IM CONFUSED! Sorry I think I'm mentally retarted or something but...I took a car right? It was all as one box (the author (not me) probably welded different parts together...) and I selected the whole thing (I had to) and then converted it to and editable poly, then clicked detach and the same window as in the pic popped up. What do I do now?




Trauma Sensei

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#8 12 years ago

That post barely makes any sense =/, did you select the polygons that you wanted to detach (as shown on the pic I posted)?




TubbyTim

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#9 12 years ago

Well....the whole car is ONE box!?! Sorry if that wasn't clear... HERE'S WHAT I WANT TO DO: Take an object and split it in half or maybe multiple sections if needed and THEN make them into seperate groups so that they won't be over my brush count for .md3 .




Trauma Sensei

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#10 12 years ago

hmm... ok, so you are saying that the car is ONE BOX, meaning that there are no separations at all? as if it were a spline model? (I doubt a car could be modelled that way tho) post some pictures please.

***Ok that is a better explanation, although it does not match with what you asked at first, I do not know if Gmax has the Quickslice option, but if it does, you have to look for it on the same part as the Detach option.




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