A way to model Tables and Booths -1 reply

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theta03

Starting Mapping

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16th December 2006

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#1 11 years ago

Is there a tutorial Somewhere that shows you how to model bar stools, and tables, and booths using gmax or blender




Kyross

Always there, always watching.

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18th January 2005

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#2 11 years ago

Why would you really need a specific tutorial on this unless it was really elaborate furniture? A simple table can be done with a few cubes, and a stool with a couple cylinders. If it's because you want to start learning modelling, I'm sure you can get better tutorials than that. :P Here's a couple sites that may or may not help...I don't use either of those programs and am googling. blender.org - Tutorials GMAX 3D model tutorial(s) [Feeds4All.com]




theta03

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#3 11 years ago

well the tables are sort of rounded with a thinner post holding them up, and the booths are going to go against a wall since it is for a map I am going to work on, and you needs chairs around the tables, and also bar stools for a bar, and I am new at modeling so I would need help.




Kyross

Always there, always watching.

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18th January 2005

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#4 11 years ago

Sounds like stuff you can do directly in radiant. :P Models for maps should only really be needed for more complex objects, I think. Since you're title says you're starting mapping the confusion is understandable, but with a bit of practice in radiant youshould be able to make decent booths stools and etc. in good time. Or I can maybe prefab some stuff for you, if you'd prefer the lazy route.




theta03

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#5 11 years ago

prefab may be the easier way, since it is quite a few needed




theta03

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16th December 2006

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#6 11 years ago

I am having problems doing curves in the basic map design




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#7 11 years ago

with the clipper tool, or patches? As your new to mapping, im not gonna even try to explain patches, thats too difficult. ;) I suggest doing it with basic shapes, then using the clipper tool to give it curves after the rough shape is modeled out in brushes. Also depends how complex it gonna be. If your planning to use bevels, and routed edges and stuff, you probably should model it, but if not, make it brushes. If you want to do inside curves, i dont suggest using the cgs subtract, but it can be used...just creates problems if its too complicated. i had problems with the clipper tool too when i was starting. It always messed up everything when i pressed enter instead of shift enter... XD That sucked...at least it doesnt happen anymore.