a2_beta4. Compiling map>bsp -1 reply

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Ganseki

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13th September 2010

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#1 8 years ago

Guys , could u point me or write how step by step compile map to bsp.

Im tring to compile like that: "C:\GRY\Star Wars Jedi Knight Jedi Academy\GameData\q3map2.exe" -bsp -meta -light -v -vis -game ja -super 2 "c:\GRY\xxx.map"

I have windows 7 And the compiling is done and i can play on it but theres no lights etc. O_O

Ive looked ad Q3map2 wiki but i cant undserstand it :/

Please some write very accurate step by step how should i ma good FINAL compile.




jk3editor

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21st August 2008

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#2 8 years ago

Open the map in Radiant and click on the Bsp menu and select a 'final' xP




Ganseki

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#3 8 years ago

omg... -_- ... IM PRO! xD

ive compiled map with

"Q3Map2: (simulate old style -light -extra) BSP -meta, -vis, -light -super 2" in GTK radiant but in game lots of bugs are. :/ Lights doesn.t work object distance view is coruppted objects shows in every room too late , burshes missing while cpompiling in CMD showed many errors :/ missing shader file etc.. Do u know what is wrong ? Maybe its Windows 7 fault :/ on Win XP would it work ?




jk3editor

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#4 8 years ago

I think that 'simulate old style' is not good:D I always use it:

Spoiler: Show
bsp_Q3Map2: (final) BSP -meta, -vis, -light -fast -filter -super 2

And yeah, maybe it shows something that it can't find. If in-game it is good, ignore it.




Ganseki

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#5 8 years ago

you are working on Win Xp or W 7 ?




jk3editor

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#6 8 years ago

I was working on XP before, and now Win7 :D




Ganseki

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#7 8 years ago

a u have no problems with compiling ? on W7?

no brush errors ? visibility issues "no lights" = only global light ?




jk3editor

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#8 8 years ago

No problems for me.




TK962

Intermediate Mapper

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31st August 2010

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#9 8 years ago

I usually use meta for testing and final for light placement etc. Meta takes 15 seconds to compile, whereas final takes a lot longer depending on how big and detailed your map is.




jk3editor

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#10 8 years ago

And how optimized :P