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Insecure

:)

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7th November 2005

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#1 12 years ago

Ok, i was testing the jails i added to my map and when i pressed use on them, the jail doors opened but the buttons dissapeared! How do you fix this?




game_freak444

GF Pwns Me!

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27th October 2005

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#2 12 years ago

Hit N and check always on.




TubbyTim

Mapper, skinner, n00b modeler

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31st May 2005

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#3 12 years ago

Or instead of doing a func_usable just make a physical switch that is nothing (can be func_wall, worldspawn, etc). Then place a trigger brush in front of the switch and hit N. Then check the following boxes/ add the following keys. Check clientonly, use_button, facing (for facing set an angle example: if someone is facing > this way have it set to the angle they would be facing when they are pointing at the switch. Give the trigger brush a wait key and value perferrably above 3 and below 10 so it doesn't keep on "glitching". Then just link the trigger brush to the door and your done!

Also pwn means own. Idk if you knew that or were actually asking a question lol.




Insecure

:)

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7th November 2005

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#4 12 years ago

i know wut it means it how do u pronounce it i don't get lol. is it like poon? or pone? its so funny lol. but anyway thanks for ur help.!!




TubbyTim

Mapper, skinner, n00b modeler

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31st May 2005

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#5 12 years ago

It's punounced as far as I know either pawn or own but don't take my word on it. Also your welcome. By the way I'm just curious...What else does your map have? It sounds kinda interesting!




Insecure

:)

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7th November 2005

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#6 12 years ago
TubbyTim

Mapper, skinner, n00b modeler

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31st May 2005

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#7 12 years ago

Sorry I couldn't reply earlier...I've been really busy. It is like you said to bright. (I know about the lighting not being applied yet lol) Things don't work well together such as a circular room but then having a very blocky walkway doesn't look very good. Also don't clip the lava, use a glass texture above it! Also I can't say I like the white all over. That is a default texture which is used for lights! It should not be in there like that! Also the door shader which you applied doesn't work. I suggest having a crome texture and then having it shine using a custom shader. There are tuts on this if you don't already know about shaders. So really I would just improve on your textures and add some more detail. Putting a opened magizine on the front desk or even a mug wouldn't hurt! ;) Sorry to be so critical but well it




Insecure

:)

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7th November 2005

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286 Posts

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#8 12 years ago
TubbyTimSorry I couldn't reply earlier...I've been really busy. It is like you said to bright. (I know about the lighting not being applied yet lol) Things don't work well together such as a circular room but then having a very blocky walkway doesn't look very good. Also don't clip the lava, use a glass texture above it! Also I can't say I like the white all over. That is a default texture which is used for lights! It should not be in there like that! Also the door shader which you applied doesn't work. I suggest having a crome texture and then having it shine using a custom shader. There are tuts on this if you don't already know about shaders. So really I would just improve on your textures and add some more detail. Putting a opened magizine on the front desk or even a mug wouldn't hurt! ;) Sorry to be so critical but well it

Ok, thanks but first of all the white is a temperary texture. I'm changing the bespin textures in the main room to fit the red railing. I plan on making mirrored doors. And the walkway to the circular duel room is curved, but the slope going upwards to the spectators room and leaving teleport is blocky i'll fix that. also shroom duck said glass kills fps so i try to use it sparingly, thats why tis clipped. the front desk has a book, a beer bottle, and a coffee mug. and it always has...




SithDagger

Dark Lord Of The Sith

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7th May 2005

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#9 12 years ago

*die of shock* would it be possible, or even smart to use a function_button?

Sorry, was feeling sarcastic