Has anyone come across a decent tutorial on how to add subtitles to a single player map for either JO or JA?
Really struggling to find info (yes i know a lot of sites have dissapeared these days) on something that seems so simple and that many other peeps have managed.
Any help would be brilliant.
you edit the strings... But idk a tut for it
[COLOR=Navy]Do you think the subtitles, when the NPCs speaking? You can do it with ICARUS script. Here is an example: You make a voice, named 'npcsay.mp3'. Then you must make it in a script:
[/COLOR] [COLOR=Navy] And that is in the print, that must be in the strings/english/mapname.str (certainly you should make an own), and write it in it: [/COLOR][COLOR=Navy]
[/COLOR] [COLOR=Navy] I'm not sure, the pros do the same too, but I've figured out this technique :) GoodLuck!:D[/COLOR]
And remember that the length of the .mp3 is parallel to the time the subtitle is displayed on screen. If you want subtitles but no sound, you will need an actual file that has 3 or 4 seconds of silence rather than just referring to a fake .mp3. If you refer to a fake .mp3, its length is zero so the subtitle is displayed for a fraction of a second.
The print command in jk3editor's example script is not needed for subtitles, though.
[COLOR="Navy"]Oh, really?:D Then sry, I just5 saw it in a base script. Then what does it do?[/COLOR]
Can't you just change the .str files with notepad?;)
And the text with ICARUS scripts, i thought that was text placed in the middle of the screen, licked 'Locked!' If you want to open a door, or "You need a security key"...
[COLOR=Navy]1) You can open with notepad, but never change it's extension! I'm sure JA searches the str extension. 2) Yeah, that can be. (then it's the same than the SET_CENTERTEXT?:eek:). And then why did the JA mappers put these there?:eek:[/COLOR]
I speculate Raven had them there for two reasons: To remember when reading the script which line is which and to see something during the development of the game when they didn't yet have the voice acting lines. I further speculate the command actually worked like that in the beginning and to save some work they changed the game code to make the print command to require the exclamation mark at the beginning of the message. That way they rendered the commands in the scripts nonfunctional very easily for the finished game. And just to be sure they also disabled all text printing during cinematics but the automatic subtitles.