Adding Torches to a Map -1 reply

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theta03

Starting Mapping

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16th December 2006

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#1 11 years ago

I am wondering how you go about adding the torches to a map




Omegasigma

Mapper and concept artist

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16th March 2006

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#2 11 years ago

the flame effects? or the models? since you couldmake a touch out of a brush then add fire.efx to the top or small fire, however these wiht alot of, will drain the framerate.




theta03

Starting Mapping

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16th December 2006

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#3 11 years ago

well I really only need two, and the wall mounted ones if that helps, and thanks for letting me know how to add the flame




DracoLich

~Senatu

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11th January 2006

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#4 11 years ago

Create an fx_runner where you want to place fire, and while its selected, press N. Add key 'fxFile' and value 'effects/env/fire.efx' without quotes :)




theta03

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16th December 2006

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#5 11 years ago

know I just need to figure out how to put something for the torches on a wall




Guest

I didn't make it!

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#6 11 years ago

Make one out of brushes?

You could use models, but their FPS wasters.




theta03

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16th December 2006

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#7 11 years ago

I tried to make a shader for light for the torches but it didn't work any help would be nice




theta03

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16th December 2006

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#8 11 years ago

ok I got the shader to work but I need help actually having it look like light not some kind of holopanel, this is what I get shot0000hb0.th.jpg




Guest

I didn't make it!

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#9 11 years ago

Create an FX_runner and give it these value's:

Key:fxfile

Value:ENV/fire.efx

That will make a proper fire EFX.




theta03

Starting Mapping

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16th December 2006

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#10 11 years ago

I have the fire efx, but I am trying to create a shader for the lighting, and it looks like a holopanel sort of thing, I would like to just have the glow




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