Ambitious Thoughts -1 reply

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The_Pro100

I'm too cool to Post

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7th September 2008

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#1 10 years ago

Hi people I am a new guy in this forum and I know nothing about Jedi Academy Modding. But I have an idea of some kind of large-scale force-power-moddings: 1) Force Grip able to lift up a group of NPCs [radius somewhat equivalent to that of a level 3 force push] 2) A more furious force-lightning effect but not that pitiful chopstick-size one you see in game, but one that is really a thunderstorm 3) When force-gripping you can also use force-lightning on them [like Desann did in JK2 when Kyle first met the "monkey-lizard face"] 4) Some 1000 points force power with 3 times faster regeneration rate than the original one 5) When using force-push you can pin your enemies on the wall by continually pressing the button 6) When you force-push your enemies they fly farther [like g_knockback 10k~30k] I know it sounds silly... but I am merely expressing my thoughts and what should it be like as a Star Wars game ^^




Mikouen VIP Member

What?

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4th September 2005

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#2 10 years ago

Unfortunately, what you want will require access to the source code.

Also.... Gameplay balance is overrated, eh? :clueless:


I don't know how, and I don't know why, but this is totally Sheep's fault.



The_Pro100

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7th September 2008

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#3 10 years ago

so which of my ideas are legal? I really want to make the game look cooler




Mikouen VIP Member

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#4 10 years ago

Legal? Well, technically the ideas are all legal, it's the methods you'd have to use to implement them that go over the line. Unless, you can persaude Raven Software to make a public source code release, but vendors are still stocking new copies of Jedi Academy at a consistent rate so they probably won't.

But, I initially interpreted #2 as modifying the power itself instead of just the effect. Modifying the effect is very doable, by editing the .efx file used by lightning - you can get EffectsEd in the SDK (link will be in the Tutorials & Tools sticky; I'd fetch it for you, but I'm currently juggling Guan Yu, Fraps and GtkRadiant - it's not fun, let me tell you, but at least only one of them has a giant naginata to my throat). All I can really tell you there is to jump in and experiment, find some tutorials if self-teaching isn't working out, and ask for help when you need it.

However, the 'enhanced' lightning effects have likely already been done somewhere. If it's been done, and submitted to JKFiles, you can probably find it in the mini-mods category.

#6 would also require source code access, but it will be implementable in the multiplayer portion of the game since it exists as a CVAR already - you can merely just set a default value and flag the CVAR as read-only, for the quick fix, but the downside is it will only take effect if that specific mini-mod is used. Maybe suggest it to the OJP team to go in their next release?

As for #4, well, you can acquire the faster regeneration, I assume you know how as it's well-documented (and bitched about). As for the 'finishing move' force power, again, we don't seem to have access to the necessary code for adding new force powers and changing the behaviour of existing ones.

That's about all I can discern.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Mad Cat MkII

Sazamaphrase

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7th November 2005

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#5 10 years ago

#3 you can do in OJP, its actually quite a lot of fun, you can also combine push/pull with grip to




Bluestormtrooper

>You

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14th March 2005

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#6 10 years ago
Mikouen;4562285Unless, you can persaude Raven Software to make a public source code release, but vendors are still stocking new copies of Jedi Academy at a consistent rate so they probably won't.

Just a little note, I have contacted Ravensoft several times, and gotten some other people to contact them several times, and getting several different people in the company, and always the same response if that though they HAVE the code, Lucasarts is the only one with the power to RELEASE it. I don't know if they're just passing the buck, but It seems unlikely that they everyone in that dept. would give the same response if that was the case.




Mikouen VIP Member

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#7 10 years ago

They're trying to shift the blame.

Raven Software, as developers, own the software itself. LucasArts only retain ownership over anything Star Wars-related, which the software ain't.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#8 10 years ago

Alright, lemme see here... *puts on his brainy specs* I've seen worse.

The uberlightning needs only a simple modification of the proper .efx file, which can be found in your assets1.pk3 and modified with the aforementioned EffetsEd. Simply ramp it up, save, pk3 and you're done.

The Force pool and regeneration you proposed is pretty much turning the knob to 11. I can make it go to 15. In SP, mind ye. Whip up a .npc file, name it whatever you like and in there write

Spoiler: Show
{ playerModel player forcePowerMax 999 forceRegenAmount 999 forceRegenRate 1 }

999 Force pool, instant regeneration. Pretty much Exalted meets Star Wars. Just remember that you need to do a /playermodel (insert name of aforementioned .npc file) in-game.

And finally, my personal favorite, yon idea of gripping and shocking together. Tis a piece of cake, to be sure. Bind a few keys to the two powers, grip something and hit the lightning key.

*takes off his brainy specs* All in all, easy to do.




The_Pro100

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#9 10 years ago

so to meet my 2 ideas #1 and #5 is out of the question? at least: is it able to shorten the time lag between each force actions? it's so unfair when the NPCs can send back your 10 rockets all in a row in a ultra-high force pushing speed :@




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#10 10 years ago

You'd have to reverse the polarity of the neutron flow, but you lack the tools for that. Only the folks over at Raven have the tools necessary and they're not keen on the idea of giving them up.




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