Ammo -1 reply

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jk3editor

Retard Hungarian Modder

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21st August 2008

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#1 10 years ago

[COLOR=Navy]Hi, I'm again..:) Can I set somehow, if the player pick up a weapon, how many ammo will get?? (For example now, if the player pick up a thermal, he/she get 10...and I would like set less...) Can somebody help me? Thanks:D[/COLOR]




katanamaru

Fencer, Lifter, & Dancer

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3rd February 2006

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#2 10 years ago

The ammo should be in the weapons.dat file. I believe that it has a 'ammo on pick up' line. You then set it to whatever you want.




JKlover

Xbox 360 and TFU countdown: 2d

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9th March 2008

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#3 10 years ago

/ EXTERNAL WEAPON & AMMO DATA // // NOTE!!!!!!!!! Weapontype must start the block of weapon data. // NOTE!!!!!!!!! Ammo must start the block of ammo data. // // Weapontype - weapon data is associated with which weapon (must be first) // WP_SABER, // player and NPC weapon // WP_BLASTER_PISTOL, // player and NPC weapon // WP_BLASTER, // player and NPC weapon // WP_DISRUPTOR, // player and NPC weapon // WP_BOWCASTER, // NPC weapon - player can pick this up, but never starts with them // WP_REPEATER, // NPC weapon - player can pick this up, but never starts with them // WP_DEMP2, // NPC weapon - player can pick this up, but never starts with them // WP_FLECHETTE, // NPC weapon - player can pick this up, but never starts with them // WP_ROCKET_LAUNCHER, // NPC weapon - player can pick this up, but never starts with them // WP_THERMAL, // player and NPC weapon // WP_TRIP_MINE, // NPC weapon - player can pick this up, but never starts with them // WP_DET_PACK, // NPC weapon - player can pick this up, but never starts with them // WP_CONCUSSION, // NPC weapon - player can pick this up, but never starts with them //extras // WP_STUN_BATON, // NPC weapon - player can pick this up, but never starts with them // WP_MELEE, // player and NPC weapon - Any ol' melee attack // These can never be gotten directly by the player //NPC weapons // WP_BRYAR_PISTOL, // NPC weapon - player can pick this up, but never starts with them // WP_EMPLACED_GUN, // WP_BOT_LASER, // Probe droid - Laser blast // WP_TURRET, // turret guns // WP_ATST_MAIN, // WP_ATST_SIDE, // WP_TIE_FIGHTER, // WP_RAPID_FIRE_CONC, // WP_JAWA, // WP_TUSKEN_RIFLE, // WP_TUSKEN_STAFF, // WP_SCEPTER, // WP_NOGHRI_STICK, // // Weaponclass - weapon name // Weaponmodel - weapon model used in game // weaponicon - interface image // Ammotype - type of power weapon needs to fire // 0 - No power // 1 - Star Fleet power // 2 - Alien Crystal power // 3 - Phaser power // Ammolowcount - amount when "Low ammo" warning appears on screen // Flashcolor - color generate by weapon flash (R,G,B) // Firingsound - sound file used when _idling_! // altfiringsound - sound file used when alt-firing // flashsound - sound file used by flash // altflashsound - sound file used by an alt-fire flash // stopsound - sound file used when a firing sound stops // Firetime - amount of time between firings // altfireTime - for alt fire // Range - range of weapon // energyPerShot - amount of energy used per shot // altenergypershot- for alt fire // barrelcount - number of barrels the model has (weaponname_b?.md3) // missileModel - missile .md3 // altmissileModel - alternate missile .md3 // missileSound - played while flying // altmissileSound - alternate missile launch sound // missileLight - intensity of lightsource for missile - if 0.0 then none (float) // altmissileLight - alternate missile light // missileLightColor - color in three float style R, G, B (0.0 to 1.0) - NOTE - if you have a light, you MUST HAVE THESE // altmissileLightColor - alternate color in three float style R, G, B (0.0 to 1.0) // missileHitSound - played on impact // altmissileHitSound - for alt fire // missileFuncName - missile fly function // altmissileFuncName - for alt fire // // FUNCTION NAMES // borgfunc // scavengerfunc // altscavengerfunc // stasisfunc // grenadefunc // altgrenadefunc // tetrionfunc // dreadnoughtfunc // quantumfunc // quantumaltfunc // botrocketfunc // forgeprojfunc // forgeprojfunc2 // forgepsychfunc // parasiteacidfunc // stasisattackfunc // loaderlaserfunc // botprojfunc // // For AMMO Types // ammoicon - STRING // ammomax - INT

// WP_NULL { WEAPONTYPE WP_NONE } // WP_STUN_BATON { weapontype WP_STUN_BATON weaponclass weapon_stun_baton weaponmodel models/weapons2/stun_baton/baton.md3 weaponIcon gfx/hud/w_icon_stunbaton firingsound sound/weapons/baton/idle.wav firingforce fffx/weapons/baton/idle barrelcount 3 ammotype 1 ammolowcount 5 energypershot 0 firetime 400 range 8192 altenergypershot 0 altfiretime 400 altrange 8192 } // WP_SABER { weapontype WP_SABER weaponclass weapon_saber weaponmodel models/weapons2/saber/saber_w.md3 weaponIcon gfx/hud/w_icon_lightsaber firingsound sound/weapons/saber/saberhum1.wav ammotype 1 ammolowcount 5 energypershot 1 firetime 100 range 8192 altenergypershot 3 altfiretime 100 altrange 8192 missilemodel models/weapons2/saber/saber_w.md3 }

// WP_BRYAR_PISTOL { weapontype WP_BRYAR_PISTOL weaponclass weapon_bryar_pistol weaponmodel models/weapons2/briar_pistol/briar_pistol.md3 weaponIcon gfx/hud/w_icon_briar missileFuncName bryar_func altmissileFuncName bryar_alt_func ammotype 2 ammolowcount 15 energypershot 1 firetime 400 range 8192 altenergypershot 1 altfiretime 400 altrange 8192 muzzleEffect bryar/muzzle_flash altmuzzleEffect bryar/altmuzzle_flash altchargesound sound/weapons/bryar/altcharge.wav altchargeforce fffx/weapons/bryar/altcharge selectSound sound/weapons/bryar/select.wav selectforce fffx/weapons/bryar/select } // WP_BLASTER { weapontype WP_BLASTER weaponclass weapon_blaster weaponmodel models/weapons2/blaster_r/blaster.md3 weaponIcon gfx/hud/w_icon_blaster ammotype 2 ammolowcount 15 energypershot 1 firetime 350 range 8192 altenergypershot 2 altfiretime 150 altrange 8192 missileFuncName blaster_func altmissileFuncName blaster_alt_func muzzleEffect blaster/muzzle_flash altmuzzleEffect blaster/altmuzzle_flash selectSound sound/weapons/blaster/select.wav selectforce fffx/weapons/blaster/select } // WP_DISRUPTOR { weapontype WP_DISRUPTOR weaponclass weapon_disruptor weaponmodel models/weapons2/disruptor/disruptor.md3 weaponIcon gfx/hud/w_icon_disruptor ammotype 3 ammolowcount 15 energypershot 3 barrelcount 1 firetime 600 range 8192 altenergypershot 3 altfiretime 1300 altrange 8192 muzzleEffect disruptor/muzzle_flash altmuzzleEffect disruptor/altmuzzle_flash selectSound sound/weapons/disruptor/select.wav selectforce fffx/weapons/disruptor/select altchargesound sound/weapons/disruptor/altCharge.wav altchargeforce fffx/weapons/disruptor/altcharge } // WP_BOWCASTER { weapontype WP_BOWCASTER weaponclass weapon_bowcaster weaponmodel models/weapons2/bowcaster/bowcaster.md3 weaponIcon gfx/hud/w_icon_bowcaster altchargesound sound/weapons/bowcaster/altcharge.wav altchargeforce fffx/weapons/bowcaster/altcharge ammotype 3 ammolowcount 15 energypershot 5 firetime 750 range 8192 altenergypershot 5 altfiretime 400 altrange 8192 missileFuncName bowcaster_func altmissileFuncName bowcaster_func muzzleEffect bowcaster/muzzle_flash altmuzzleEffect bowcaster/altmuzzle_flash selectSound sound/weapons/bowcaster/select.wav selectforce fffx/weapons/bowcaster/select chargesound sound/weapons/bowcaster/altcharge.wav chargeforce fffx/weapons/bowcaster/altcharge } // WP_REPEATER { weapontype WP_REPEATER weaponclass weapon_repeater weaponmodel models/weapons2/heavy_repeater/heavy_repeater.md3 weaponIcon gfx/hud/w_icon_repeater ammotype 4 ammolowcount 25 energypershot 1 firetime 50 range 8192 altenergypershot 8 altfiretime 800 altrange 8192 barrelcount 1 missileFuncName repeater_func altmissileFuncName repeater_alt_func muzzleEffect repeater/muzzle_flash altmuzzleEffect repeater/altmuzzle_flash selectSound sound/weapons/repeater/select.wav selectforce fffx/weapons/repeater/select } // WP_DEMP2 { weapontype WP_DEMP2 weaponclass weapon_demp2 weaponmodel models/weapons2/demp2/demp2.md3 weaponIcon gfx/hud/w_icon_demp2 ammotype 3 ammolowcount 15 energypershot 8 firetime 450 range 8192 altenergypershot 10 altfiretime 1200 altrange 8192 missileFuncName demp2_func muzzleEffect demp2/muzzle_flash altmissileFuncName demp2_alt_func altmuzzleEffect demp2/altmuzzle_flash selectSound sound/weapons/demp2/select.wav selectforce fffx/weapons/demp2/select altchargesound sound/weapons/demp2/altCharge.wav altchargeforce fffx/weapons/demp2/altcharge }

// WP_FLECHETTE { weapontype WP_FLECHETTE weaponclass weapon_flechette weaponmodel models/weapons2/golan_arms/golan_arms.md3 barrelcount 1 ammotype 4 ammolowcount 15 firetime 550 energypershot 8 range 8192 weaponIcon gfx/hud/w_icon_flechette altenergypershot 8 altfiretime 400 altrange 8192 missileFuncName flechette_func missileModel models/weapons2/golan_arms/projectileMain.md3 altmissileFuncName flechette_alt_func muzzleEffect flechette/muzzle_flash altmuzzleEffect flechette/altmuzzle_flash altmissileModel models/weapons2/golan_arms/projectile.md3 selectSound sound/weapons/flechette/select.wav selectforce fffx/weapons/flechette/select } // WP_ROCKET_LAUNCHER { weapontype WP_ROCKET_LAUNCHER weaponclass weapon_rocket_launcher weaponmodel models/weapons2/merr_sonn/merr_sonn.md3 ammotype 5 ammolowcount 1 firetime 600 energypershot 1 range 8192 weaponIcon gfx/hud/w_icon_merrsonn barrelcount 1 altenergypershot 1 altfiretime 1000 altrange 8192 missileLight 125 missileLightColor 1.0 1.0 0.5 altmissileLight 125 altmissileLightColor 1.0 1.0 0.5 missileFuncName rocket_func altmissileFuncName rocket_alt_func muzzleEffect rocket/muzzle_flash2 altmuzzleEffect rocket/altmuzzle_flash missileModel models/weapons2/merr_sonn/projectile.md3 altmissileModel models/weapons2/merr_sonn/projectile.md3 missilesound sound/weapons/rocket/missleloop.wav altmissilesound sound/weapons/rocket/missleloop.wav selectSound sound/weapons/rocket/select.wav selectforce fffx/weapons/rocket/select } // WP_CONCUSSION { weapontype WP_CONCUSSION weaponclass weapon_concussion_rifle weaponmodel models/weapons2/concussion/c_rifle.md3 weaponIcon gfx/hud/w_icon_c_rifle ammotype 4 ammolowcount 120 energypershot 40 firingsound sound/weapons/concussion/idle_lp.wav firetime 800 range 8192 missileFuncName conc_func muzzleEffect concussion/muzzle_flash missileLight 125 missileLightColor 0.75 0.25 1.0 missilesound sound/weapons/concussion/missleloop.wav altenergypershot 50 altfiretime 1200 altrange 8192 barrelcount 1 altmuzzleEffect concussion/altmuzzle_flash selectSound sound/weapons/concussion/select.wav selectforce fffx/weapons/concussion/select } // WP_THERMAL { weapontype WP_THERMAL weaponclass weapon_thermal weaponmodel models/weapons2/thermal/thermal.md3 weaponIcon gfx/hud/w_icon_thermal ammotype 7 ammolowcount 1 energypershot 1 firetime 800 range 8192 altenergypershot 1 altfiretime 400 altrange 8192 missileModel models/weapons2/thermal/thermal_proj.md3 altmissileModel models/weapons2/thermal/thermal_proj.md3 barrelcount 0 chargesound sound/weapons/thermal/charge.wav chargeforce fffx/weapons/thermal/charge altchargesound sound/weapons/thermal/charge.wav altchargeforce fffx/weapons/thermal/charge selectSound sound/weapons/thermal/select.wav selectforce fffx/weapons/thermal/select muzzleEffect thermal/muzzle_flash } // WP_TRIP_MINE { weapontype WP_TRIP_MINE weaponclass weapon_trip_mine weaponmodel models/weapons2/laser_trap/laser_trap.md3 weaponIcon gfx/hud/w_icon_tripmine ammotype 8 ammolowcount 1 energypershot 1 firetime 800 range 8192 altenergypershot 1 altfiretime 400 altrange 8192 missileModel models/weapons2/laser_trap/laser_trap_w.glm altmissileModel models/weapons2/laser_trap/laser_trap_w.glm selectSound sound/weapons/detpack/select.wav selectforce fffx/weapons/detpack/select muzzleEffect tripmine/muzzle_flash } // WP_DET_PACK { weapontype WP_DET_PACK weaponclass weapon_det_pack weaponmodel models/weapons2/detpack/det_pack.md3 weaponIcon gfx/hud/w_icon_detpack ammotype 9 ammolowcount 1 energypershot 1 firetime 800 range 8192 altenergypershot 0 altfiretime 400 altrange 8192 missileModel models/weapons2/detpack/det_pack_proj.glm selectSound sound/weapons/detpack/select.wav selectforce fffx/weapons/detpack/select muzzleEffect detpack/muzzle_flash } // WP_EMPLACED_GUN { weapontype WP_EMPLACED_GUN weaponclass weapon_emplaced_gun weaponmodel models/weapons2/noweap/noweap.md3 altenergypershot 1 altrange 8192 missileFuncName emplaced_func altmissileFuncName emplaced_func ammotype 6 ammolowcount 15 energypershot 1 firetime 150 altfiretime 150 range 8192 muzzleEffect emplaced/muzzle_flash muzzleEffect eweb/muzzle_flash } // WP_BOT_LASER { weapontype WP_BOT_LASER weaponclass weapon_bryar_pistol weaponmodel models/weapons2/noweap/noweap.md3 //flashsound sound/weapons/probe/fire.wav //altflashsound sound/weapons/probe/alt_fire.wav altenergypershot 0 altrange 8192 missileFuncName bryar_func ammotype 1 ammolowcount 15 energypershot 2 firetime 1600 range 8192 } // WP_MELEE { weapontype WP_MELEE weaponclass weapon_melee weaponmodel models/weapons2/noweap/noweap.md3 weaponIcon gfx/hud/w_icon_melee ammotype 3 ammolowcount 5 energypershot 0 firetime 1000 range 1024 } // WP_ATST_MAIN { weapontype WP_ATST_MAIN weaponclass weapon_atst_main weaponmodel models/weapons2/noweap/noweap.md3 weaponIcon gfx/hud/w_icon_atst //flashsound sound/weapons/atst/ATSTfire1.wav //altflashsound sound/weapons/atst/ATSTfire2.wav altenergypershot 1 altrange 8192 missileFuncName atstmain_func altmissileFuncName atstmain_func ammotype 6 ammolowcount 15 energypershot 1 firetime 200 altfiretime 150 range 8192 muzzleEffect emplaced/muzzle_flash } // WP_ATST_SIDE { weapontype WP_ATST_SIDE weaponclass weapon_atst_side weaponmodel models/weapons2/noweap/noweap.md3 weaponIcon gfx/hud/w_icon_atstside altenergypershot 1 altrange 8192 altmissileModel models/weapons2/merr_sonn/projectile.md3 missileFuncName atst_side_main_func altmissileFuncName atst_side_alt_func muzzleEffect emplaced/muzzle_flash altmuzzleEffect emplaced/muzzle_flash ammotype 6 ammolowcount 15 energypershot 1 firetime 400 altfiretime 1000 range 8192 } // WP_TIE_FIGHTER { weapontype WP_TIE_FIGHTER weaponclass weapon_tie_fighter weaponmodel models/weapons2/noweap/noweap.md3 altenergypershot 1 altrange 8192 missileFuncName emplaced_func altmissileFuncName emplaced_func ammotype 6 ammolowcount 15 energypershot 1 firetime 400 altfiretime 400 range 8192 muzzleEffect emplaced/muzzle_flash } // WP_RAPID_FIRE_CONC { weapontype WP_RAPID_FIRE_CONC weaponclass weapon_radid_concussion weaponmodel models/weapons2/noweap/noweap.md3 altenergypershot 1 altrange 8192 missileFuncName emplaced_func altmissileFuncName repeater_alt_func ammotype 6 ammolowcount 15 energypershot 1 firetime 400 altfiretime 1000 range 8192 muzzleEffect emplaced/muzzle_flash } // WP_BLASTER_PISTOL { weapontype WP_BLASTER_PISTOL weaponclass weapon_blaster_pistol weaponmodel models/weapons2/blaster_pistol/blaster_pistol.md3 weaponIcon gfx/hud/w_icon_blaster_pistol missileFuncName bryar_func altmissileFuncName bryar_alt_func ammotype 2 ammolowcount 15 energypershot 1 firetime 400 range 8192 altenergypershot 1 altfiretime 400 altrange 8192 muzzleEffect bryar/muzzle_flash altmuzzleEffect bryar/altmuzzle_flash altchargesound sound/weapons/bryar/altcharge.wav selectSound sound/weapons/bryar/select.wav selectforce fffx/weapons/bryar/select } // WP_TURRET { weapontype WP_TURRET weaponclass weapon_turret weaponmodel models/weapons2/noweap/noweap.md3 altenergypershot 1 altrange 8192 missileFuncName turret_func ammotype 6 ammolowcount 15 energypershot 1 firetime 400 altfiretime 400 range 8192 muzzleEffect turret/muzzle_flash } // WP_JAWA { weapontype WP_JAWA weaponclass weapon_jawa weaponmodel models/weapons2/jawa/jawa_gun.md3 missileFuncName bryar_func altmissileFuncName bryar_alt_func ammotype 2 ammolowcount 15 energypershot 2 firetime 400 range 8192 altenergypershot 2 altfiretime 400 altrange 8192 muzzleEffect bryar/muzzle_flash } // WP_TUSKEN_RIFLE { weapontype WP_TUSKEN_RIFLE weaponclass weapon_tusken_rifle weaponmodel models/weapons2/tusken_rifle/tusken_rifle.md3 ammotype 3 ammolowcount 15 firetime 1000 energypershot 3 firetime 600 missileFuncName tusk_shot_func missileLight 50 missileLightColor 1.0 0.75 0.25 muzzleEffect tusken/muzzle_flash altenergypershot 3 altfiretime 1000 altmissileFuncName tusk_shot_func altmissileLight 50 altmissileLightColor 1.0 0.75 0.25 altmuzzleEffect tusken/muzzle_flash selectSound sound/weapons/disruptor/select.wav selectforce fffx/weapons/disruptor/select } // WP_TUSKEN_STAFF { weapontype WP_TUSKEN_STAFF weaponclass weapon_tusken_staff weaponmodel models/weapons2/tusken_staff/tusken_staff.md3 ammotype 3 ammolowcount 5 energypershot 0 firetime 1000 range 1024 } //WP_SCEPTER { weapontype WP_SCEPTER weaponclass weapon_scepter weaponmodel models/weapons2/sith_scepter/sith_scepter.md3 ammotype 3 ammolowcount 5 energypershot 0 firetime 1000 range 1024 } //WP_NOGHRI_STICK { weapontype WP_NOGHRI_STICK weaponclass weapon_noghri_stick weaponmodel models/weapons2/noghri_stick/noghri_stick.md3 ammotype 3 ammolowcount 5 energypershot 1 firetime 600 missileFuncName noghri_shot_func muzzleEffect noghri_stick/muzzle_flash } // AMMO_NONE { AMMO AMMO_NONE AMMOMAX 0 } // AMMO_FORCE { AMMO AMMO_FORCE AMMOMAX 100 } // AMMO_BLASTER { AMMO AMMO_BLASTER AMMOMAX 300 } // AMMO_POWERCELL { AMMO AMMO_POWERCELL AMMOMAX 300 } // AMMO_METAL_BOLTS { AMMO AMMO_METAL_BOLTS AMMOMAX 400 } // AMMO_ROCKETS { AMMO AMMO_ROCKETS AMMOMAX 10 } // AMMO_EMPLACED { AMMO AMMO_EMPLACED AMMOMAX 999 } // AMMO_THERMAL { AMMO AMMO_THERMAL AMMOMAX 10 } // AMMO_TRIPMINE { AMMO AMMO_TRIPMINE AMMOMAX 5 } // AMMO_DETPACK { AMMO AMMO_DETPACK AMMOMAX 5 } Wow, Long Reply... everything you can do to the weaponds, (MOSTLY) is in here.




jk3editor

Retard Hungarian Modder

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21st August 2008

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#4 10 years ago

[COLOR=Navy]Thanks all:D[/COLOR]