Angles help -1 reply

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DuketheLuke

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15th February 2009

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#1 9 years ago

Okay, so, I'm making a map of a Star Destroyer here, and it's going great and all... but... I have a little problem with these angles here. see? lr0KLh8YkUg.jpg

I need to make it so that I have slanted poles, but they attach to the base perfectly. Should I use patches instead? Or should I make a long texture of all the windows together that have shaders that make them see though? Any help? :confused:




PANIC98

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23rd July 2009

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#2 9 years ago

I would use the lowest grid possible and then connect it how you want and use csg when you need to.




The One and Only VIP Member

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#3 9 years ago

What technique did you use to create the bottom of the window frames?




DuketheLuke

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#4 9 years ago
The One and Only;5256282What technique did you use to create the bottom of the window frames?

I used vertices and just connected them that way :/ I'm not the best mapper so I'm not sure if that's the best way or not.




NAB622

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#5 9 years ago
DuketheLuke;5256213Should I use patches instead?[/quote] I'd give them a shot, it can't hurt. :nodding:
DuketheLuke;5256213Or should I make a long texture of all the windows together that have shaders that make them see though?

Never, never never.

[QUOTE=DuketheLuke;5256293]I used vertices and just connected them that way :/ I'm not the best mapper so I'm not sure if that's the best way or not.

Any way that works is fine. In this case, I don't know any other way to do it, either.




lassev

Degenerate scripter

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21st June 2004

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#6 9 years ago
NAB622;5256738In this case, I don't know any other way to do it, either.

Three point clipping should produce identical results.




NAB622

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#7 9 years ago

Well, then, looks like I'll just have to learn how to do that sometime. :)




DuketheLuke

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#8 9 years ago

Hey thanks for the help, It ended in a nice result, take a look :o

dArsAeT9BEw.jpg




NAB622

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#9 9 years ago

So you figured out how to do it with brushwork? Or are my eyes broken?

Either way, it looks okay, maybe just a tad blocky. I'd need to see it textured before I can give a really critical opinion, though.




jk3editor

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#10 9 years ago

[COLOR="Navy"]I think it looks nice ^^[/COLOR]