Animation -1 reply

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KeithM

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15th May 2004

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#1 14 years ago

Why when I import a .glm into 3dsmax does it not have any any animation? I know I'm asking a lot of questions but I've never done stuff like this.




tFighterPilot

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8th April 2003

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#2 14 years ago

A glm file does not have animation. You see, a model is devided to glm and gla. The glm is only the model and the gla is only the animation. That way it's a lot smaller.

You can download the original xsi files from www.lucasfiles.com It's under Jedi Academy\Tools




KeithM

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#3 14 years ago

how do the models know how to be animated? I downloaded yoda and he didn't have a .gla file.




tFighterPilot

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#4 14 years ago

_humanoid.gla

It's inside models\players\_humanoid




KeithM

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#5 14 years ago

Oh, Thanks :). I just have one more question, how does JA know which .gla to put with the .glm?




tFighterPilot

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#6 14 years ago

When compiling the model. I won't get into it now, as you're obviously not a modeler.




KeithM

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#7 14 years ago

Oh, well if I opened the stormtrooper and changed it and exported it as MyModel.glm would it have animations?




tFighterPilot

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#8 14 years ago

No, it's a long complicated process




The Raitenks

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#9 14 years ago

you might make yourself useful :p and write a small tutorial-thread in the forums about it. "you'd help to make this place a better one", like they say.

just a suggestion. i'm about to make one about textures and shaders again, too.

P.S.: hey, i just noticed your "new briar animation" on jk2files! man, i haven't seen that! that would complete my (personal) dash rendar npc mod! but unfortunately, it's for jk2.....

i know i'm asking a lot, but you might have the time doing it when u're bored...




tFighterPilot

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#10 14 years ago

About modeling tutorial, sorry, but as someone who never done a player model, I doubt I can write a tutorial about it...

About animations, I'm not sure how to do animations for JA, as something is probably different (like the skeleton)




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