Animation.cfg question -1 reply

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I didn't make it!

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#1 8 years ago

how do i know which attacking animation codes go with which saber style? can someone help me with that? i'm working on a full scale mod and i need that info :O


GF is my bext friend *hugs GF*

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18th December 2009

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#2 8 years ago

There's some logical organization to the naming of the animations, but I can't recall what it is off the top of my head. Though I do remember that if it's a directional attack, it will have some indication of the direction of the attack in the name. For instance, BL_TR means it's an attack that goes from bottom left to top right.

To view each specific animation though, you can use ModView. Just load a playermodel and click the '+' tab next to the model name (probably just model.glm), then do the same with the tab next to 'sequences.' Then you can watch each animation.

Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#3 8 years ago

A1 is fast, A2 is medium, A3 is strong, A4 is Desann, A5 is Tavion, A6 is dual and A7 is staff. The B# and D# are simply one or two frames from the beginning or end, don't know why the game needs 'em or uses 'em. And yes, as Stevenus said, the directions are marked.


Fencer, Lifter, & Dancer

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3rd February 2006

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#4 8 years ago

Gun fires are similarly labeled. Something like weapon_ready1-4. The idle is the stance.