Annoying, redundant mapping error. -1 reply

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ƒul*£ruM

I'm too Post to cool.

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24th November 2006

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#1 11 years ago

Everytime I load up my map, it gives me a stupid Error Report message from windows. Any solutions?




Guest

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#2 11 years ago

What does the error message say?




yodaman123

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6th April 2007

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#3 11 years ago

Well from the looks of it it seems like one of those "this program has stoped working and needs to close" then it give you the send error report option.




heath1992

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26th January 2007

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#4 11 years ago

Does the error pop up at the start-up of Radiant, or just when you load your map? If it's just when you load the map, the .map file might be corrupt. I can take a look at it if you want.




NAB622

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8th October 2005

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#5 11 years ago

Try loading it into Radiant 1.4, saving it under a new name, then loading this new file in 1.5. There's probably an error in your .map file somewhere, and it's causing 1.5 to crash. As far as I can imagine, 1.4 should have protection against this. I've loaded corrupt map file before.

That, or you could try reinstalling 1.5.




ƒul*£ruM

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#6 11 years ago
heath1992;4014771Does the error pop up at the start-up of Radiant, or just when you load your map? If it's just when you load the map, the .map file might be corrupt. I can take a look at it if you want.

When I load the map ingame, just before the loading screen it gives me a Windows Program Failure message ("This program has encountered a problem and needs to close") If it helps any, this is a singleplayer map with two scripts, one to set imperials in one hallway to move around in a circle, and one to set the initial preferences of the map (weapons, force powers, etc.) When I click technical data in the error message, it spurts out a bunch of binary code. I have three suspicions about this map that may be causing this: 1. An item/entity that JA doesn't recognize 2. Syntax Error in one of my scripts set ( /*@SET_TYPES*/ "SET_WEAPON", "weapon_melee" ) 3. As you guys said, corrupt map




heath1992

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#7 11 years ago

I'm pretty sure that a semicolon should be after that...Like: set ( /*@SET_TYPES*/ "SET_WEAPON", "weapon_melee" );




ƒul*£ruM

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#8 11 years ago
heath1992;4015788I'm pretty sure that a semicolon should be after that...Like: set ( /*@SET_TYPES*/ "SET_WEAPON", "weapon_melee" );

There is one, I just forgot to include that. And Anyways thats not the cause (scratches off number two)




NAB622

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#9 11 years ago

Post your script. I've had this happen when a script gets stuck in an infinite loop. If you have loops in your script, that's most likely what it is.




ƒul*£ruM

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#10 11 years ago
ov_nab622;4016790Post your script. I've had this happen when a script gets stuck in an infinite loop. If you have loops in your script, that's most likely what it is.

It's not the script. I removed all scriptrunners and point_combats, but problem still continues. Would areaportaling have to do with this I wonder?




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