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Evil_Jedi

Mapper, Skinner, Noob Scripter

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20th June 2003

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#1 14 years ago

I am planning on making a map where there is a duel area where there is a glass dueling pad (walls ceiling and floor), but when you press a button, the glass pad (and the walls and ceiling of the glass pad) go down. How would I go about doing something like this? I figured func_plat for the floor but what about the walls?




MeusH

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16th November 2003

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#2 14 years ago

Make all of it func_doors. Set correct angles Make trigger linked to all doors. Easy :)

But if there is someone on this floor, because of pings can stay in floor and got killed, so this way is better for SP, but hope most ppl will be careful :)




$Michiel$

...

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24th April 2003

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#3 14 years ago

Make them a func plat to, if you dont want them to go down seperate, just select them all and make it a func_plat Edit: Just before me Meush :lol: But does it both work? I thought this was the way




MeusH

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16th November 2003

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#4 14 years ago

No, make them doors! Func_plats are evil and causes horrible things!




moberemk

Just a guy who likes to help.

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1st December 2003

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#5 14 years ago

Doors work, func_plats are good, but func_statics are better. Okay fine, I've never used a func_static before, but...




Evil_Jedi

Mapper, Skinner, Noob Scripter

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20th June 2003

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#6 14 years ago

Ok so I understand i should make the walls doors, but what about the ceiling and the floor of it.

BTW moberemk, wuts a func_static????????

Im gunna work on this now...




Evil_Jedi

Mapper, Skinner, Noob Scripter

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20th June 2003

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#7 14 years ago

Ok... Now I have trouble getting my stupid map to compile right, I put in a shader, and I know they are supposed to cause leaks, but now that leak keeps on stopping the .prt from creating, constantly creating errors stopping my map from compiling too... How do I stop this (i know shaders are evil but i still want them to work)




moberemk

Just a guy who likes to help.

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1st December 2003

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#8 14 years ago

A func_static is the "professional" way to make elevators, as well as the only way to make .md3 models move, Also, many scripted events with movement in the game require a func_static.




d.s.c

Slightly cooler than a n00b

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20th December 2003

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#9 14 years ago

ok it looks like ur diggin urself into a bigger hole :uhm: If i get this correctly you have a glass dueling cage kinda like a dome, and you want it to be able to get put away sort of....Select the floor, walls, and ceiling then right-click select func_door. then select angle to be down (-2) and the lip to be -1 (so it completly goes away) Then set it to toggle if you dont want it to come back up again until you press the button again. If you dont want people in the cage to stop it from closing, selecting CRUSHER should kill anyone in its way (however that is optional) So now u have ur retractable "door" that will go into the ground. However now i understand you have a leak. 2 things that I can think of cause leaks. One is if ur walls dont match up right, and there is a gap exposing ur map to the void. The other is if you have an entity (light, func_door,etc) exposed to the void (ex. if it is outside ur map). so for example if you have a func_door outside ur map that may cause problems. Follow the Red Line that Radiant Draws to find the source of the problem. Hope this Helps!




MeusH

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16th November 2003

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#10 14 years ago

You can make misc_model moving with train, doors etc. Just ctrl+K them...

Funcs are like Detail brushes, so you must put your map in a huge box (you must build six normal walls outside around your map). At first compile, it can be completly covered with caulk.




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