Another saber question -1 reply

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Renrenren

Lolninja

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6th September 2008

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#1 10 years ago

[COLOR=Magenta]LOOK, I has another question. XD But this isn't related to modeling. Is it possible to have a weapon have codes for a saber half, and a non-saber half. Like take for instance a long staff hilt, is it possible to have half the hilt hurt, AND the saber blade hurt as well, but have the hilt half not draw a blade? I know there is bladeStyle2Start, but it doesn't seem to work. Here is what I have: [/COLOR]

Spoiler: Show

staffsaberhilt_staff { name "Staff Saber" saberType SABER_STAFF saberModel "models/weapons2/saber_staff/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberColor random numBlades 2 saberLength 40 saberLength2 18 saberRadius2 0 saberStyle staff singleBladeStyle staff throwable 0 singleBladeThrowable 0 twoHanded 1

bladeStyle2Start 2 g2MarksShader2 "gfx/damage/bloodcutmark" g2WeaponMarkShader2 "textures/gory/bloody_splotch4" swing2Sound1 "sound/weapons/staff/swing4.mp3" swing2Sound2 "sound/weapons/staff/swing5.mp3" swing2Sound3 "sound/weapons/staff/swing6.mp3" fall2Sound1 "sound/weapons/sword/fall1.mp3" fall2Sound2 "sound/weapons/sword/fall2.mp3" fall2Sound3 "sound/weapons/sword/fall3.mp3" bounce2Sound1 "sound/weapons/staff/bounce1.mp3" bounce2Sound2 "sound/weapons/staff/bounce2.mp3" bounce2Sound3 "sound/weapons/staff/bounce3.mp3" hit2Sound1 "sound/weapons/melee/punch2.mp3" hit2Sound2 "sound/weapons/melee/punch3.mp3" hit2Sound3 "sound/weapons/melee/punch4.mp3" block2Sound1 "sound/weapons/staff/hit1.mp3" block2Sound2 "sound/weapons/staff/hit2.mp3" block2Sound3 "sound/weapons/staff/hit3.mp3" blockEffect2 "sparks/spark.efx" hitPersonEffect2 "sword/hitpeople.efx" hitOtherEffect2 "sparks/spark.efx" noIdleEffect2 1 transitionDamage2 1 noManualDeactivate2 1 noDismemberment2 1 noblade2 1 noWallMarks2 1 noDlight2 1 noBlade2 1 noClashFlare2 1 trailStyle2 2 }

[COLOR=Magenta]Yeah, I ask a lot of questions. But if ya dont' ask questions, you don't get answers. Any help would be appreciated. ^.^[/COLOR]




-Samurai-

I left this blank.

50 XP

19th July 2006

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#2 10 years ago

I can honestly say I have no idea. Thats a very clever idea though. Try setting bladestyle2start to 1. I dont think 2 is a valid setting there. 1 being on and 0 being off. Also, make sure your second tag is named and positioned correctly. Also, you have noblade1 listed on there twice. Also, I used the word also too much.




Renrenren

Lolninja

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6th September 2008

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#3 10 years ago

[COLOR=Magenta]Gah. I've tried setting it to 0 1 and 2, but I don't think it worked at all...The second tag is like...perfect. Lol. [/COLOR]




katanamaru

Fencer, Lifter, & Dancer

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3rd February 2006

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#4 10 years ago

Try not setting 'saberradius2 0' to a value like 3. If you use the 'noblade2 1' command you won't be able to tell its their. The game doesn't recognize a value less than 0.25. You may want to try removing 'bladestyle2 1.' I'm not sure it is completely necessary if you specify the second blade modifiers ie. 'noblade 2' and such. I have never seen the command 'transitionDamage2' what does it do?




Renrenren

Lolninja

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6th September 2008

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#5 10 years ago

[COLOR=Magenta]Can anyone else shed more light on this situation? Or no? Previous things didn't work. [/COLOR]




katanamaru

Fencer, Lifter, & Dancer

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3rd February 2006

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#6 10 years ago

How about flipping the blade tags around? On second look of your sab file, it would be easier to make the staff the first blade and the saber blade emerge as the second blade. I d/l a scyth model off pcgamemods years ago that did that. I think there is a file on jk2files that is called 'naginataka' or similar that had a naginata (japanese halberd) that had two different modes.